This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
In February, Ilkka Paananen, the beloved CEO of Supercell, and arguably one of the faces on the Mount Rushmore of Mobile Games Executives, published his yearly blog post. All in all, Ilkka’s yearly blog is an inspirational and quite sincere vision of the top brass of a major mobile games company. Clasharama), community and esports (.
TWiG #212 - Apple's New Price Points / Game Genre Taxonomy pt 2 / Nintendo's Mobile Strategy ? As the Supercell blog post stated a year ago, “ We are establishing this new team to pursue a specific goal: assemble and enable the best talent in North America to create what’s next across any platform, not just mobile. Subscribe here!
Specialties: – Concept Art, 3D Art, 3D Art, Illustration, Promo Art, 3D Animation, 2D Animation, Mobile Games, Video Games, UI, and Social Networks. Specialties: – Outsource art, VR Full-cycle, AR, External art / engineering development, art, partner, co-dev, and esports. AAA Game Art Studio. Winking Corporation.
Of course, it’s important not to reduce it to 1 or 2 like today’s mobile gaming, but I hope we can do better than that… Written by Ahmetcan Demirel ?️ It will give way to a more consolidated and centralized ecosystem where users will have a lower number of options. Deconstructor of Fun Podcast ? TWiG 228 - Sega Buys Rovio!
We dive into decline of hypercasual games and hybridcasual, an attempt by mobile game developers to adapt to the new normal in the industry. It’s no surprise to any readers of this newsletter that Apple set off a nuclear warhead into the heart of the mobile games business with IDFA deprecation, under the thin veil of user privacy.
In this session , the company shared its esports journey from a stopgap solution to laying the foundation for the next generation of esports fandom with Project Stryker. Customer Sessions Game developers had a big presence at re:Invent, including spotlights in multiple keynotes and breakout sessions.
We organize all of the trending information in your field so you don't have to. Join 5,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content