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NetEase opens new AAA studio BulletFarm led by Treyarch vet David Vonderhaar

GamesIndustry.biz

BulletFarm is headquartered in Los Angeles but positioned as a remote-first studio, and is already working on a AAA game built in Unreal Engine 5. The only details of the game shared so far are that it is a first-person title set in an original universe, and will be focused on co-operative gameplay. Read more

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New game announcement: "Tryhard" + "A Sportslike Manifesto"

Radiator Blog

I'm not the first person to think any of this, it's somewhat basic rugby theory. Not to mention the rather neglected rugby game genre, abandoned by AAA since 2008.) Which is a truth you wouldn't expect from a brutal contact sport. I don't blame the devs, I'm sure they pitch fresh ideas every year!

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Solo dev Evan Polekoff of Critter Crossfire “Motivation is a limited resource” 

PreMortem.Games

For the last five years, off and on, he worked on Critter Crossfire , a turn-based tactics and first person shooter hybrid. In AAA, the roles are typically very specialized and each individual doesn’t have much room to experiment outside of their responsibilities. This game represents me as a developer”, he says. “I

Dev 160
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Design review of Redfall by Arkane Studios Austin

Radiator Blog

Anyway I didn't mind the incompleteness so much because I was playing less for fun, and more "for work", as a first person game developer. that a bigger US AAA or a non-US indie would've failed to capture. In this sense, playing a 75% finished game is more useful than playing a 100% finished game.

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There was a popular video a few years back (What games are like for someone who doesn’t play games). It struck me as a gamer because of how much unwritten “gamer intuition” that we just learned over time and tutorials sometimes seem to take this for granted (ie Day9’s criticism of Tears of the Kingdom). What do gamedevs keep in mind when crafting a tutorial for gamers but also for newcomers to gaming or the genre of the game?

Ask a Game Dev

If we're building a big budget AAA first person shooter, we can expect that our representative player recognizes and likes first person shooters and is likely already familiar with the basics of how to play them.

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Heroic Labs supports Godot development

Mircosoft Game Dev

From match-3 puzzlers to immersive first person space operas, video gaming is an art form as varied and valuable as literature, film, and theatre. At Heroic Labs , we see games development in a similar way. The rich variety of tooling available to games developers has delivered an explosion of creativity over the past decade.

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The Forgotten City (2021) revisited

Radiator Blog

Since then, the mod makers have remade it into a UE4 standalone time loop first person RPG called. Even AAA has given up on immersive sim RPGs , so any dev deserves praise just for attempting this genre I think. The Forgotten City (2021). From a game dev perspective, it's been fascinating to play.

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