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5 things to learn from AAA studios

Game Developer

This article covers five key aspects—production, community, development, storytelling, and updates—valuable for both indie and AAA game developers.

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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

The features offered are also a lot more reminiscent of AAA games, such as far more material options and advanced visual effects (including circle DOF , volumetric fog, AMD FSR, etc.). Is solving these problems enough for Godot to become a top AA / AAA game engine? Rendering is significantly more efficient in Godot 4.0,

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Solo developer Kaighen Finley: “It’s easy to lose myself in game development”

PreMortem.Games

Fresh out of school Kaighen Finley started his own web & game development company Team iNtuition. Just to be on the safe side he mainly focused on web development, but his heart was not in it. Initially, I wanted to build games, but invested my eggs in web development first because I thought I was being pragmatic.

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Virtuos acquires British indie game developer Third Kind Games

GamesIndustry.biz

Virtuos has acquired British indie game developer, Third Kind Games. Virtuos says the acquisition will enhance its "AAA co-development capabilities and establish a new foothold for Virtuos in the UK."

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The Top 10 Popular VR Game Development Tools

Logic Simplified

Similarly, in a game development setup, various virtual reality tools have become easily accessible to both creators and consumers to create and encounter immersive experiences. 10 Popular VR Game Development Tools There are a range of tools and frameworks that are being used for VR game development projects.

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New AAA studio Muddy Robot launches

GamesIndustry.biz

A new AAA studio has launched, composed of industry veterans from EA, Sony, Blizzard, Disney, Apple, and Google. Founded in October 2023, Muddy Robot Games is led by former International Game Developers Association president Chris Hood.

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Why You Can’t Objectively Build Great Games

Game Wisdom

Why You Can’t Objectively Build Great Games Josh Bycer josh@game-wisdom.com I was reading a piece over on Game Developer that gave me pause for a second about whether this is what game design at the AAA level is about now — focusing on analytics and trying to “math” the perfect … The post Why You Can’t Objectively (..)

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