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A Year With Indie Cup

Game Developer

"If you find yourself a bit bored while playing the next AAA title, thinking something like “I’ve seen this so many times before”, open a search engine of your choice, type “indie games” and press enter."

Indy 263
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5 things to learn from AAA studios

Game Developer

This article covers five key aspects—production, community, development, storytelling, and updates—valuable for both indie and AAA game developers.

AAA 173
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Virtuos acquires British indie game developer Third Kind Games

GamesIndustry.biz

Virtuos has acquired British indie game developer, Third Kind Games. Virtuos says the acquisition will enhance its "AAA co-development capabilities and establish a new foothold for Virtuos in the UK."

Indy 129
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Why You Can’t Objectively Build Great Games

Game Wisdom

Why You Can’t Objectively Build Great Games Josh Bycer josh@game-wisdom.com I was reading a piece over on Game Developer that gave me pause for a second about whether this is what game design at the AAA level is about now — focusing on analytics and trying to “math” the perfect … The post Why You Can’t Objectively (..)

Build 105
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Four ways to build better indie marketing campaigns

GamesIndustry.biz

Getting your game noticed isn't easy, and it's particularly tough for indie game developers right now. But even then, indie games have a much harder time cutting through the noise. Read more

Indy 110
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Column Tomas Sala • Art schools should educate designers, not production drones

PreMortem.Games

Now that the games industry has witnessed more than 9.000 layoffs this year, we have to seriously reconsider how the educational system is operating. Do we really need tons of new AAA production workers to come into the industry every year? All screenshots are taken from the upcoming game Bulwark: Falconeer Chronicles by Tomas Sala.

Education 166
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How VFX Streamlines Player Experience

Starloop Studios

Visual effects in modern gaming can be a transformative process that brings a title’s presentation and immersion to the next level. It has become an integral part of game development, from small-scale indie gems to AAA blockbusters.

AAA 98