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"If you find yourself a bit bored while playing the next AAA title, thinking something like “I’ve seen this so many times before”, open a search engine of your choice, type “indiegames” and press enter."
Virtuos has acquired British indiegamedeveloper, Third Kind Games. Virtuos says the acquisition will enhance its "AAA co-development capabilities and establish a new foothold for Virtuos in the UK."
Why You Can’t Objectively Build Great Games Josh Bycer josh@game-wisdom.com I was reading a piece over on GameDeveloper that gave me pause for a second about whether this is what game design at the AAA level is about now — focusing on analytics and trying to “math” the perfect … The post Why You Can’t Objectively (..)
Getting your game noticed isn't easy, and it's particularly tough for indiegamedevelopers right now. But even then, indiegames have a much harder time cutting through the noise. Read more
Now that the games industry has witnessed more than 9.000 layoffs this year, we have to seriously reconsider how the educational system is operating. Do we really need tons of new AAA production workers to come into the industry every year? All screenshots are taken from the upcoming game Bulwark: Falconeer Chronicles by Tomas Sala.
Visual effects in modern gaming can be a transformative process that brings a title’s presentation and immersion to the next level. It has become an integral part of gamedevelopment, from small-scale indie gems to AAA blockbusters.
I've been writing indiegames for a living for 30 years now and so have been shipping them continuously for longer, as far as I know, than anybody else, ever. Never trust professional reviews of AAAgames. They were written by professional indiegamedevelopers who should know better. (I’m
Headquartered in British Columbia, Canada, Simply Sweet Games is a fully remote studio that is currently developing its inaugural mobile title – the roguelike word puzzle Criss Cross Castles. Merry and Kom have over thirty years of experience in AAA, mobile, and indiegamedevelopment.
As game fans, we can choose from both big AAA productions and less known (but not always) indie productions. Even though most of us completely fall for the phenomenon of big-budget games, we sometimes forget that in order to create something amazing you don’t need huge resources, but only a good idea.
A new union survey raised further concerns about crunch culture in gamedevelopment, with more than half experiencing crunch in the past two years. 57% of those surveyed said they most recently worked on an AAAgame. 57% of those surveyed said they most recently worked on an AAAgame. Read more
Game studios today face a growing challenge: delivering visually compelling, platform-agnostic gameplay without sacrificing responsiveness or stretching production timelines. Unity, once synonymous with indiedevelopment, now stands as a serious contender for console-quality game builds. Its the foundation. The result?
I sat down with John Krajewski , the man behind the unique and forward-thinking game, Eco. The conversation shifted from the nuances of gamedevelopment to the larger, looming concept of the “metaverse.” “The community’s voice is invaluable; it helps shape the game,” he remarked.
AWS GameTime is for gamers and budding gamedevelopers who want to go “behind-the-scenes” and learn how their favorite gaming experiences are made on AWS. The livestream is dedicated to showcasing gamedevelopers, playing their games and sharing their stories and expertise from the video game industry.
I recently spoke to Eric and chronicled his mesmerizing journey from architecture’s rigidity to the fluidity of gamedevelopment. I’m making a game called Lucid ,” began Eric, a clear nod to a rich history of 32-bit gaming, particularly the SNES era. .” There was a turning point though.
At Heroic Labs , we see gamesdevelopment in a similar way. The rich variety of tooling available to gamesdevelopers has delivered an explosion of creativity over the past decade. And that’s why we’re excited to support the development of the Godot Engine as a sponsor. Democratising gamedevelopment.
We're not project leads that pitch entire games, we're [ content creators ] that build the bits of specific content in games - the spells, the monsters, the fights, the classes, the races, the quests, the environments, the stats, the companions, and so on.
Oscar Salandin , known as Peculiar Pixels, received a major validation for his debut game, BOTSU Ridiculous Robots , by being named the Overall Winner at the DevelopIndie Showcase Awards 2024. The English solo developer began his journey right after the Pandemic. Inevitably, I’ve gone over time and over budget,” he says.
Depending on these, you can make a budget-friendly game or the next GTA. Keep reading this blog to understand how mobile gamedevelopment costs differ from AAAgames. Will it be a 2D puzzle or an AAAgame like Grand Theft Auto V? The best part about these is that even a solo developer can create them.
Unfortunately, the real story in the AAA space is that experimental and niche games like RTS games don't have as much of a potential market anymore. Creatives want to be creative, so they pitch creative stuff. Executives care about the bottom line and return on investment. But why not just form smaller teams?" you might ask.
The number of services available on AWS and the quality of those services are key to the success of solo gamedevelopment businesses like mine. Using AWS also helped lower development costs and accelerate iterations.” Additionally, developing a “Crossfar” sequel is under consideration.
The three predictions for the AI x Game Industry in 2025: Games made by AI will fail to impress both the player and the publishers. The first iteration of AI tools for gamedevelopment will not have the impact investors were dreaming of. Most AAA simply cannot afford the team sizes of today.
Founded in 2008 , Moonmana is a European gamedevelopment company and Art production studio that works hand-in-hand with Forbes TOP 13 List of the most valuable video game companies. . They readily accept challenges, devoting all of their creative ideas, talent, and enthusiasm to the realization of game projects.
Matthew Farber, Juliana Loh, Kimberly Unger, and I headlined the Georgia GameDevelopers Association CIMFest last year with this powerful panel exploring how personal experiences empower narrative writing. She has been invited to the White House and represented the USA at the World Conference on Science Literacy.
Get your latest Newzoo report for free >>> HERE <<< In this episode of the Deconstructor of Fun podcast, host Mishka Katkoff engages with Ben Porter, NewZoo's Director of Consulting, to delve into the profound shifts within the gaming industry reflected in NewZoo's latest report.
this Saturday June 12, 2021, we are headlining the Georgia GameDevelopers Association CIMFest and I also will be moderating IGDA GDSIG's skipped (due to the cancellation of GDC last year) roundtable, Creating Non-Toxic Gamer Communities. There was just so much more to talk about emotional touchstones in emergent narrative!
Which Game Engine Has The Best Visual Scripting Tools For No-Code Devlopment? In today’s tutorial we’re going to compare a few different game engines that come with built in visual scripting tools to help gamedevelopers make video games without code. Introduction to Visual Scripting.
On the path to becoming a pro gamedeveloper the hardest thing is not learning how to make games, it’s actually the un-learning you have to do. You see choosing a game engine depends on your goal as a gamedeveloper. When it comes to use, C++ is more used in the gamedevelopment industry than C#.
There are three major ways that we, as consumers, spend money on video games: We subscribe to services such as Gamepass, Apple Arcade or Netflix We buy “boxed product” games, for example: AAA titles in physical boxes or indiegames on Steam We buy virtual currency or virtual items in free-to-play or service games.
This evolving landscape presents opportunities for agile developers to thrive, even as AAA studios grapple with extended development cycles and rising costs. Overall, the key insights from the August 2024 re-forecasts: Modest Market Growth: The gaming market is expected to see an uptick of 2.1%
Financially, GWT has made something somewhere around $20-25k putting all platforms together which honestly is actually a shockingly large amount of money for an indiegame, believe it or not. But I definitely lost money on the game overall – by a huge margin when you consider all of the costs. Thanks for reading!
That makes them the closest thing in games to a rock supergroup: Maya Kylmamaa (Game Lead, Engineer) , was CEO of the now defunct Reforged Studios (a Helsinki studio focused on AAA strategy games). The common point is that both were the co-founders of the indiegames company Scuttlebutt Games.
Sony aimed to redefine the handheld gaming experience and delivered on it while enjoying great success in the process. PSP was home to some of the most technically advanced gamedevelopment on a handheld in its time. The post The Golden Age of Handheld Gaming appeared first on iXie Gaming.
While 3D dominates modern gamedevelopment, 2.5D This technique isnt just a nostalgic throwback; its a strategic design choice that allows developers to craft visually striking, performance-efficient, and highly engaging experiences. From indie studios to AAAdevelopers, 2.5D merges the best of both worlds.
His experience in those fields really helped him in his gamedevelopment career. Overall, I’d say that coming from the film industry definitely helped the script-writing process for games”, he says. The more you raise the bar, the more you risk disappointing somebody, especially if you don’t have AAA budgets.”
Recently, I caught up with my old friend Jordan Smith to talk about where things stand and what the future looks like for gamedevelopers like us. In just the first half of 2024, over 10,000 gamedevelopers lost their jobs, according to GamesIndustry.biz (2024). Every single AAA studio is trying to copy that model.
Unity versus Unreal – this seems to be an ever-lasting battle in the gamedevelopment world. Having been the market leaders for years, these two are the main candidates for the title of the best game engine. The gamedevelopment industry is booming, and it’s impossible not to notice how quickly it’s expanding.
Chris Zukowski , Creative Director of How To Market A Game , is a game marketing consultant and strategist who has guided numerous game studios in finding their audience. “If you discount too deep, you just gave away your game to everybody who would have bought it at 25% off.”
If Microsoft had given them another 6-12 months to truly polish everything, then it maybe would've been a more solid OK game. Anyway I didn't mind the incompleteness so much because I was playing less for fun, and more "for work", as a first person gamedeveloper. It's these small moments and details that stand out.
Every man and his dog has made an indiegame but no one has painted a game yet. A point of interest in the indiegame sea.” Naoum calls himself a jack of all trades, a master of none, so going solo on gamedevelopment made a lot of sense. Pat Naoum: “Gamedevelopment takes so long!”
Every man and his dog has made an indiegame but no one has painted a game yet. A point of interest in the indiegame sea.” Naoum calls himself a jack of all trades, a master of none, so going solo on gamedevelopment made a lot of sense. Pat Naoum: “Gamedevelopment takes so long!”
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