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How a surprise launch and fortunate timing helped Gray Zone Warfare top Steam

GamesIndustry.biz

2024 has been the year of surprising indie titles topping the Steam charts. Palworld, Balatro, Manor Lords and many more have all sold incredible amounts and outshone many big AAA releases on the platform, becoming some of the most successful launches of the year so far.

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Column Tomas Sala • Art schools should educate designers, not production drones

PreMortem.Games

Do we really need tons of new AAA production workers to come into the industry every year? I strongly disagree with the perspective that game development education should focus on AAA jobs. The AAA industry as a lighting beacon for the best of us as it were. Nobody cares about that degree.

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Midnight Girl by indie studio Italic is a cool cat – Cat burglar that is

PreMortem.Games

Midnight Girl , from indie studio Italic , oozes French cool. Ryder: “Making and releasing a game in general is extremely taxing, whether you’re making a small indie title or releasing a AAA-game on PS5. The point-and-click adventure unfolds in a stylish 1960s Paris that exudes both an inviting and eerie ambiance.

Indy 118
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The Most Important Article On Selling Indie Games Ever!

The Bottom Feeder

I've been writing indie games for a living for 30 years now and so have been shipping them continuously for longer, as far as I know, than anybody else, ever. Never trust professional reviews of AAA games. They were written by professional indie game developers who should know better. (I’m Don't do that. That was is.

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How Move's AI technology aims to be a game-changer for motion capture

GamesIndustry.biz

This norm, however, may soon be a relic of the past as software from technology company Move hopes to revolutionise motion capture for AAA and indies alike, as well as beyond games.

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Pushing Unity to the Limit: How to Optimize Performance for AAA-Quality Gameplay 

iXie gaming

Game studios today face a growing challenge: delivering visually compelling, platform-agnostic gameplay without sacrificing responsiveness or stretching production timelines. Unity, once synonymous with indie development, now stands as a serious contender for console-quality game builds. Perhaps most overlooked: the import pipeline.

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Mastering Metaverse: John Krajewski’s Eco Adventure

Game Dev Unchained

” “I’m the founder and CEO of Strange Loop Games,” began Krajewski, detailing his journey from working on AAA titles at prominent companies like EA and Midway to establishing his own remote studio. “But there’s a fine line between using these platforms as beneficial learning tools and as mere distractions.”

Indy 105