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2024 has been the year of surprising indie titles topping the Steam charts. Palworld, Balatro, Manor Lords and many more have all sold incredible amounts and outshone many big AAA releases on the platform, becoming some of the most successful launches of the year so far.
Do we really need tons of new AAA production workers to come into the industry every year? I strongly disagree with the perspective that game development education should focus on AAA jobs. The AAA industry as a lighting beacon for the best of us as it were. Nobody cares about that degree.
Midnight Girl , from indie studio Italic , oozes French cool. Ryder: “Making and releasing a game in general is extremely taxing, whether you’re making a small indie title or releasing a AAA-game on PS5. The point-and-click adventure unfolds in a stylish 1960s Paris that exudes both an inviting and eerie ambiance.
I've been writing indie games for a living for 30 years now and so have been shipping them continuously for longer, as far as I know, than anybody else, ever. Never trust professional reviews of AAA games. They were written by professional indie game developers who should know better. (I’m Don't do that. That was is.
This norm, however, may soon be a relic of the past as software from technology company Move hopes to revolutionise motion capture for AAA and indies alike, as well as beyond games.
Game studios today face a growing challenge: delivering visually compelling, platform-agnostic gameplay without sacrificing responsiveness or stretching production timelines. Unity, once synonymous with indie development, now stands as a serious contender for console-quality game builds. Perhaps most overlooked: the import pipeline.
” “I’m the founder and CEO of Strange Loop Games,” began Krajewski, detailing his journey from working on AAA titles at prominent companies like EA and Midway to establishing his own remote studio. “But there’s a fine line between using these platforms as beneficial learning tools and as mere distractions.”
Midnight Girl , from indie studio Italic , oozes French cool. Ryder: “Making and releasing a game in general is extremely taxing, whether you’re making a small indie title or releasing a AAA-game on PS5. The point-and-click adventure unfolds in a stylish 1960s Paris that exudes both an inviting and eerie ambiance.
” Platforms like Discord became sanctuaries, helping alleviate the challenges of isolation. Interestingly, while many indie developers opt for collaborative efforts early on, the mind behind “Lucid” wanted to wear multiple hats. “I remember this one time, there was a quartet playing,” I recounted.
Keep reading this blog to understand how mobile game development costs differ from AAA games. Will it be a 2D puzzle or an AAA game like Grand Theft Auto V? Windows, PS, or iOS– Your Targeted Platform In order to deliver a high-quality experience to players, brands are trying to optimize their games to multiple platforms.
This evolving landscape presents opportunities for agile developers to thrive, even as AAA studios grapple with extended development cycles and rising costs. Mobile Opening Up: mobile gaming is set to grow by 3%, driven by improving economic conditions, platforms opening up, and increasing the success of existing big hits.
Once I had a playable build of ‘Crossfar,’ I started researching a good place to host the game and a platform that would support growth. The game’s following continues to grow alongside the addition of new features. I decided to go with AWS and I’m really glad that I did; it’s not just for big studios,” noted Omidi.
Unlike Mr. Molyneux, we don’t have the experience of crafting extraordinary games for decades on multiple different platforms. Most AAA simply cannot afford the team sizes of today. The bull case : AI will supercharge indie developers allowing them to challenge large AAA by removing production constraints.
Post-lockdown, the demand for games dropped due to two key factors: Firstly, people are spending more time on outdoor activities and consuming more media on platforms like social media and streaming services, affecting gaming engagement, especially on mobile devices. Tools, tech and platforms (aka.
As the Supercell blog post stated a year ago, “ We are establishing this new team to pursue a specific goal: assemble and enable the best talent in North America to create what’s next across any platform, not just mobile. The common point is that both were the co-founders of the indie games company Scuttlebutt Games.
Interesting fact : Did You Know Crashing is Most Common in Indie Games? Indie games like Wizard with a Gun often face more crash issues compared to AAA titles. Given that indie developers might not have the vast resources to iron out all bugs, crashes can be more frequent.
Also the game has great reviews on every platform it’s on, which is nice. Financially, GWT has made something somewhere around $20-25k putting all platforms together which honestly is actually a shockingly large amount of money for an indie game, believe it or not. It was really cool to win that Game Design award!
Will there be dedicated handheld platforms in the future? With platform exclusivity shrinking by the day, and devices big and small butting heads in terms of power, the future of handheld gaming, while strong, will be different. The post The Golden Age of Handheld Gaming appeared first on iXie Gaming.
As a result, he began his career as an indie developer, creating games independently, and then founded a company that is still expanding. The team creates games of various genres and platforms, including iOS, Android, PC (Steam), XBOX, Playstation, and Nintendo. “It had all been a dream come true,” she says. .
From indie studios to AAA developers, 2.5D Heres why it remains a preferred choice for developers: Precision Gameplay : The fixed camera perspective eliminates unpredictable depth issues, ensuring tighter platforming, precise hitboxes, and strategic clarity. This makes it perfect for indie developers and cross-platform releases.
I've been writing these State of Indie posts for a long time. I Feel Like a Traitor I've been writing advice for making a living making indie games since 1997 or so. (My In 2012, I wrote " Principles of an Indie Game Bottom Feeder ", a much-read ode to the joy of this life. Indie games have INVESTORS? Nor should they.
Every single AAA studio is trying to copy that model. According to IGN (2024) , 70% of new AAA releases now have some form of live-service monetization whether its battle passes, microtransactions, or subscription-based expansions. Or are we just making content platforms?” Jordan: “We all saw it happening, right?
Both Unity and Unreal are popular choices among giant game development studios as well as indie developers. Some say Unreal is better just because it’s a common choice for AAA studios. Now cross-platform game development with Unity is possible. Or do the two platforms remain equal? But is there an ultimate winner?
Originally launched back in 2019, Dicey Dungeons was an immediate hit indie game. Stranger Things: Puzzle Tales wasn’t initially created for the Netflix Platform. As technology improves (especially with hardware, server management, ping, etc), we’re starting to see more and more AAA fast-paced titles hit the smaller screens.
unlike Outer Wilds, golden loop here is heavily hard-gated by quest progression, not a "true" information game, compromise with AAA market? I know it's easy for armchair indies like me to complain about pulling punches. I imagine Arkane debated this a lot, and over the years, had to bow to AAA approachability and clarity.
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