This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
Since MiHoYo released Genshin Impact in 2020, an irreversible shift in perception happened across the gaming industry and among many gamers: free-to-play mobilegames can actually be good?! Arguably, Genshin Impact had all the ingredients of a fully-fledged AAA console/PCgame.
With the rise of the gaming industry, two distinct categories of games have emerged: AAAgames and mobilegames. These games offer different gaming experiences, target different audiences, and have unique testing requirements for game QA. Games with expensive advertising campaigns.
It’s tricky taking any game from PC and Console to mobile. What we especially love is Rovio decided to make this an affordable premium game, rather than F2P. So ads won’t ever spoil what is arguably a perfect mobilegame. Mobilegames that rely on ads tend to get a bad rap (understandably so).
With 95% of game makers developing or maintaining a live service game, live events have become one of the most important elements of finding and maintaining success in not just the mobile market, but PC and console too. You should start thinking of your LiveOps strategy from the moment you start developing your game.
This conversation painted a nuanced picture of the current market, particularly the PC/console segment, and offered a glimpse into its future trajectory. This evolving landscape presents opportunities for agile developers to thrive, even as AAA studios grapple with extended development cycles and rising costs.
In the second edition of The Alumni Effect, we’re focusing on another industry powerhouse: Activision Blizzard, which also includes the mobilegaming giant King. This pattern aligns with broader VC trends in gaming: a surge in deal-making during 2021-2022, followed by a decline that remains above pre-pandemic levels.
Technological advancements, especially in mobile and 5G technology, along with the emergence of cloud gaming services, are playing a pivotal role in enhancing the overall player experience. Money spent on games In the last six months, more than half of the player base has spent money on video games.
They say imitation is a form of flattery, and there’s no shortage of mobilegames that share a striking similarity with other popular titles in the PC, console and mobile markets. Why isn’t there a mobile version of Fall Guys? Fall Guys has a strong position in the casual market for PC/console players.
In February, Ilkka Paananen, the beloved CEO of Supercell, and arguably one of the faces on the Mount Rushmore of MobileGames Executives, published his yearly blog post. All in all, Ilkka’s yearly blog is an inspirational and quite sincere vision of the top brass of a major mobilegames company.
KAP Games is a distribution and publishing platform that can best be described as a kind of Steam for Web3 browser and mobilegames. It is currently listing more than 50 games including a number of first party titles, such as Brawl of Fame. “With our platform, we make it as easy as jumping onto Netflix.
Specialties: – Concept Art, 3D Art, 3D Art, Illustration, Promo Art, 3D Animation, 2D Animation, MobileGames, Video Games, UI, and Social Networks. Its establishment in 1998 makes Keywords Studio a bonafide old-timer in the gaming industry. AAAGame Art Studio. Keywords Studio.
Predicting the Future of Supercell’s Brand New Studio A year ago, Supercell announced their intention to open a studio in North America with the mission of developing games for PC and Console. Summarizing: a professional well experienced with PC, with first-hand experience leading a team/company.
In the mobile free to play area, additional capital also means the ability to fund long payback games at scale (e.g., Budgets for AAA console games could be more like $20M-$50M (notwithstanding Activision’s $200M+ budgets for Call of Duty although also including marketing and distribution). Are there any other exceptions?
Some say Unreal is better just because it’s a common choice for AAA studios. Unity has created a large community and made video game development more accessible to game developers with various expertise levels. Unreal makes it possible to bring literally any vision to life in the form of an advanced video game.
Written by Ethan Levy , Executive producer at N3TWORK, who is building his first blockchain game. Ethan is always looking for worthy, free-to-play mobilegames for the N3TWORK Platform. Ask him about a free, $10,000 UA test for your game. If you’re interested in growing your business on mobile and beyond, look no further.
We dive into decline of hypercasual games and hybridcasual, an attempt by mobilegame developers to adapt to the new normal in the industry. The space is now awash with a variety of publishers, including the aforementioned SayGames, Kwalee and Homa, as well as Rollic (also acquired by Zynga), Popcore and Good Job Games.
Each device left an enduring mark on the gaming landscape, contributing to the evolution of portable gaming and influencing subsequent evolutions in the industry including today’s multi-billion-dollar mobilegaming landscape. The post The Golden Age of Handheld Gaming appeared first on iXie Gaming.
An essential data platform for all mobilegaming studios. This is because we don’t want to reduce the actionability of the data with games that succeed massively in what can be described as closed domestic markets. A true masterpiece of an ad rivaling launch trailers from AAAgames. Well played, Lilith….
AAAgame franchises are in the middle of a renaissance on mobile. Several of the industry’s top IPs have received high-fidelity ports that have been successful in bringing core franchise players to the mobile format. This is a staggering number and one that all mobile designers should take note of.
Seasoned executives, developers, designers, and many more made the move to blockchain games. Although most of them come from the F2P mobile sector, the industry has observed professionals transitioning from the PC/console space to focus on developing AAA-quality blockchain games.
In order to achieve that goal, the game had to overcome two major challenges: it had to be free-to-play and it had to appeal to the Chinese audience. Given the lack of copyright enforcement, all western games were pirated, making premium games a losing proposition.
Regular mobilegame economies are deeper and more consumable-based than those in cosmetic-driven games , which means that Passes on these games can provide more rewards (currencies, boosters, upgrade resources, etc) and keep them perceived as valuable. Some of those games are cross-played with PC and Console.
We can say with more confidence than ever that gaming is at the heart of media and entertainment. For the past decade, we’ve looked at mobilegaming as the driver of gaming growth, both in terms of new players and revenue generated. The PC market has set the example. year-on-year increase.
Written by Ethan Levy , who is always looking for worthy, free-to-play mobilegames for the N3TWORK Scale Platform. Ask him about a free, $10,000 UA test for your game. On one hand, it makes sense that Netflix would want to be the Netflix of gaming. These games could be a console, pc, or mobile.
Prior to Knock Knock, Andrew was Head of Business Operations at TinyCo where he built, launched, and operated games like Family Guy: The Quest for Stuff, MARVEL Avengers Academy, and Harry Potter: Hogwarts Mystery. Beyond study and instrumentation, there is instinct.” - Annorax* Creating a new F2P mobilegame is riskier than it’s ever been.
App Store’s NFT Guidelines: Imminent peril or entry ticket for blockchain games? One of the biggest problems of blockchain games is reaching a mass audience. Most of the games on blockchain run either on browser or PC. It’s tempting to treat these updates as a way of Apple saying “Death to blockchain games!”.
Report: PC and console global gaming dipped to $92.3bn in 2022 Netflix Games unveils Mighty: Quest Rogue Palace and teases upcoming game from Super Evil Megacorp FTC seeks further details Microsoft's Nintendo, Nvidia agreements Unity and Croquet partner to make multiuser games “automatically” Twitch CEO Emmett Shear steps down CCP raises $40m for AAA (..)
We organize all of the trending information in your field so you don't have to. Join 5,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content