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Three Minutes to Eight developer Chaosmonger Studio “Multiple stories moving parallel”

PreMortem.Games

” Not pixels but voxels The visual style of Three Minutes to Eight is unmistakable, characterized by its pixelated appearance. Many define the game as ‘pixel art’, but in reality this is not exactly the case. The challenge was to create characters in pure classic 2D pixel-art.

Pixel 211
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Introducing Kiyo

Indie DB

Handcrafted from scratch by an AAA developer gone rogue and a visionary artist, it will offer a modern take on pixel art. Kiyo is a new single player 2D platform adventure. Have a sneak peek at some of the gameplay and technical features that we are.

AAA 90
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The Art of 2.5D: How It’s Redefining Game Design 

iXie gaming

From indie studios to AAA developers, 2.5D Hybrid Animation Techniques Games like Cuphead rely on meticulous, hand-drawn frame-by-frame animations, while Octopath Traveler takes a modern approach, using AI-assisted rendering to apply real-time lighting and physics to pixel art characters. merges the best of both worlds.

Art 52
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From Pixels to Perfection: VFX’s Evolution in Gaming

Starloop Studios

The gaming industry as it is in the modern era is unrecognizable compared to its formative years in the 70s, 80, and 1990s. Even the most modestly budgeted modern games dwarf early titles in terms of scope, depth, and vision. This, of course, is largely to do with the hardware limitations of the industry’s [.]

Pixel 52
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Try NVIDIA Game Development SDKs in the Interactive RTX Technology Showcase

Nvidia

To help during the game development process, NVIDIA has packaged and released a suite of SDKs through our branch of Unreal Engine for all developers, from independent to AAA, to harness the power of RTX. NVIDIA Real-Time Denoiser is a spatio-temporal API agnostic denoising library that’s designed to work with low ray per pixel signals.

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Making Lucid with Eric Manahan

Game Dev Unchained

This time, the narrative revolves around Eric Manahan , the former architect who found solace in pixelated characters and captivating storylines. The pixelated game wasn’t just beautiful, but it was also a product of a single developer. Pen and paper, sketching ideas out, then translated them into pixel art.”

Indy 64
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Five Bucks To Feel Like a God

The Bottom Feeder

Vampire Survivors got big at about the same time and really showed what the much bigger AAA game does wrong. Once you’re really rolling, you can just stand still and watch huge waves of pixel dudes get threshed by your guns WWI-style. You're so involved you forget to go pee. (In It was great timing.)

Indy 89