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The veterans who left Need for Speed developer Criterion in December last year have reunited to form a new AAAstudio: Fuse Games. The new outfit has been founded by studio general manager Matt Webster, head of content Steve Uphill, head of production Pete Lake, head of technology Andrei Shires, and head of operations Alan McDairmant.
It’s the debut game of Turkish studio Gorilla Softworks. “We We consulted two anthropologists while building our technology and culture trees to reflect the prehistoric cultural and technological progress of the human race”, he says.
We're not project leads that pitch entire games, we're [ content creators ] that build the bits of specific content in games - the spells, the monsters, the fights, the classes, the races, the quests, the environments, the stats, the companions, and so on.
Instead, Supercell now needs to repair both Clash Royale and Squad Busters while also managing a plethora of other initiatives: Spark Labs , a growing investment of 19 companies, scaling headcount & remote work, and a North American studio that rears its head once a quarter. On the other hand, the rebound is weakest in T1 regions.
Since the game was released, gamers worldwide have been racing to learn as many BG3 facts as possible. Baldur’s Gate 3 company, Larian Studios, presented the possibilities of storytelling in role-playing games, and it will never be the same! Larian Studios is unfathomabley based. This served two primary purposes.
The subscription model, and Game Pass in particular, lowers consumer price expectations and drives the devaluation of gaming content in a cannibalistic race to the bottom. Transitioning to remote negatively impacted the productivity of most game studios causing delays. The downside of GaaS is that there are enormous risks.
Both Unity and Unreal are popular choices among giant game development studios as well as indie developers. Some say Unreal is better just because it’s a common choice for AAAstudios. Unreal, on the other hand, is considered to be the main player in the AAA industry. But is there an ultimate winner? What is Unreal?
The game was developed by Raven, one of the historical CoD mainline studios, and Activision Shanghai, a local team assembled for the project. Ni-Zhan was the local competitor to Crossfire and the first FPS developed by a then unknown internal Studio called TiMi. This is a lesson CoDO quickly learned from Chinese Live Ops practices.
AAA game franchises are in the middle of a renaissance on mobile. At that time, Shenzhen-based Jade Studios created a massively multiplayer PC racing title for the Chinese market called QQ Speed. The following year, Jade Studio merged with 2 other studios in Chengdu and Shanghai to form TiMi Studios.
Moving into work-from-home setups, especially for the console’s many massive AAA titles, further hamstrung the majority of the studios. However, there were a handful of prominent studios that thrived with remote work emerging as exceptions to the general trend. And console gaming doesn’t have the equivalent of Love is Blind.
We look into the interesting world of creator royalties and whether games, especially those in the blockchain space, will join the race to the bottom. So, I think it’s safe to assume that games will not join this race to the bottom and will try to stay afloat through free mints and the creator royalties accrued from the secondary market.
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