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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

The features offered are also a lot more reminiscent of AAA games, such as far more material options and advanced visual effects (including circle DOF , volumetric fog, AMD FSR, etc.). The most common types of streaming are: Texture streaming : All textures are loaded in a tiny size by default. Additionally, Godot 4.0

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How to Create a Game-Ready AAA asset

Logic Simplified

This is the workflow for creating a AAA model of an AK-47, using Maya, Substance Designer, Substance Painter and Marmoset. I used a Blinn Shader on the asset to spot any issues with the mesh. Blinn Shader helped me see highlights produced due to light shining off the surface at low angles. I believe forms first - details last.

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Pushing Unity to the Limit: How to Optimize Performance for AAA-Quality Gameplay 

iXie gaming

Textures, geometry, and audio assets that arent optimised can easily strain memory and GPU resources. Textures: Use texture atlases, apply compression formats suited to your target platform (e.g., Shader management is critical. Apply platform-specific texture compression and lighting strategies. The result?

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[Share] 2D Post-Processing & Lighting Framework

Cocos

Many friends associate post-effects with AAA 3D games, but in reality, their application is also extensive in 2D game development. Add a Post-Processing Shader precision highp float; #include <pp-shared-ubos> in vec2 v_uv; uniform sampler2D mainTexture; #pragma define intensity matParams.x

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Oscar Salandin, developer of BOTSU Ridicuous Robots: “Solo dev can be lonely” 

PreMortem.Games

Some had worked on AAA games I’d played, released indie games, or previously ran companies in games. Although we weren’t making games, the tech for Mixed Reality was identical to making games, so I picked up a lot of technical ability with Unity, game dev, shaders and more.”

Dev 138
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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

Web editor running the "Ninja Adventure" demo from the eponymous CC0 asset pack by Pixel-Boy and AAA. "2D Pixel" preset for textures), but until there was no easy way to configure all presets easily in a unified interface. On top of that, other quality of life improvements have been added or back-ported from 4.0,

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Unity vs. Unreal: What to Choose for Your Game? | Moonmana

Moonmana

Some say Unreal is better just because it’s a common choice for AAA studios. Created by Epic Games in 1988, Unreal has won worldwide recognition for high-end graphics and photorealistic quality and has taken the mantle as the AAA game engine. Unreal, on the other hand, is considered to be the main player in the AAA industry.