article thumbnail

Playground Games leaders form new AAA studio Maverick Games

GamesIndustry.biz

Some of the leaders behind the Forza Horizon series have formed a new AAA games studio in Leamington Spa called Maverick Games. Ben Penrose has joined the company as Art Director from Sharkmob (but was also a former Playground employee), and Elly Marshall has been named UX/UI Director, following her role as experience design director at EA.

AAA 101
article thumbnail

A friend of mine wants to become a game designer without learning any other disciplines in game dev, he seems very sure this is possible but his confidence comes off as “idea guy” to me. I like thinking about design as well and how it could all fit together cohesively but I’m worried he’s setting himself up for failure by not learning another discipline to go along with it. Am I correct in this thought or am I being an jerk?

Ask a Game Dev

If he wants a career in AAA games, he will need specialized expertise. That might mean working on combat, quests, cinematics, narrative, itemization, UX, enemies, levels/environments, or any of a number of other specialties. There's just too much work to be done without enough hands to do it within a small team.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

The 7 Stages of Game Development

Starloop Studios

In our experience working on everything from AAA titles to smaller-scale projects, a common thread are the stages of game development. The game development pipeline is a lengthy process. Though we’ve seen on some productions that there can be extra layers of complexity to it, the stages of game development remain the same [.].

article thumbnail

Flavored by Authenticity: How Personal Experiences Amplify Narrative

Game Design Aspect

Juliana Loh Juliana Loh is an independent Producer/Artist whose background includes branded entertainment, UX and art direction. His latest book is Gaming SEL: Games as Transformational to Social and Emotional Learning (bit.ly/GamingSEL). GamingSEL). For more, please visit MatthewFarber.com.

Writing 52
article thumbnail

Upcoming CIMFest Keynote: Flavored by Authenticity

Game Design Aspect

Juliana Loh Juliana Loh is an independent Producer/Artist whose background includes branded entertainment, UX and art direction. His latest book is Gaming SEL: Games as Transformational to Social and Emotional Learning (bit.ly/GamingSEL). GamingSEL). For more, please visit MatthewFarber.com.

Writing 52
article thumbnail

What REALLY Happened with Apex Legends Mobile

Deconstructor of Fun

The renowned Western AAA studios believe in their superiority in designing core gameplay and delivering outstanding UX. And as of late, China’s ruthless lockdowns prevented teams from having face-to-face time with each other to build relationships. Multiple sources from both sides state a lack of respect and humility.

Mobile 52
article thumbnail

The Forgotten City (2021) revisited

Radiator Blog

Interesting approachability / accessibility UX here. Even AAA has given up on immersive sim RPGs , so any dev deserves praise just for attempting this genre I think. Before you begin the zombie-filled Palace quest, the game UI helpfully advises, "if you're not a fan of action or horror gameplay, feel free to decline this quest."

NPC 52