Remove Advertising Remove Clipping Remove Point and Click
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Want to make a great game trailer? Optimize it for social media

PreMortem.Games

Top image: Stray Gods by Summerfall Studios, trailer by Derek Lieu Twitter is not a good place to advertise to potential customers, but it is good for connecting to people in the game industry like scouts, publishers, streamers, press, etc. Get to the point Seriously though, show what the game looks like when it’s being played.

Media 104
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The gentleman with a rocker's heart: Guy Ritchie

Filmustage

It's impossible not to mention here that Guy Ritchie , like many of his colleagues - David Fincher, Michel Gondry, Michael Bay - started his journey into the industry with film-making and advertising. The numerous techniques used by Ritchie can be grouped into one category called "clip editing".

Film 52
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Dos and Dont’s of an Animation Portfolio Website

Game Designing

An animation portfolio is a compilation of clips that demonstrate your knowledge, skills, and animation style. Animators must make it a point to upload their best clips on their websites. This way, potential employers can click on the type of animation they’re looking for. Though obvious, it needs to be stated anyway.

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The Economics of a 2D Adventure Today

Grumpy Gamer

Someone recently submitted a question asking what it would take to build a classic 2D point-n-click adventure today and would it be a viable business? 1) We're building a classic 2D point-n-click adventure game. The goal here is a class point-n-click adventure. Assumptions. Voice talent (non-union).

Retail 40