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The present and future of eSports

iXie gaming

One of the prime examples to showcase this culture is eSports. Born out of the inherently competitive nature of video games, eSports today is competitive video gaming that rivals any other form of sports. The origins of eSports can be traced back to the 1980s. The origins of eSports can be traced back to the 1980s.

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Supercell’s Strategic Initiatives that Will Transform the Company

Deconstructor of Fun

Our opinion on why is in line with Ilkka’s words above The lack of successful new game launches by Supercell stems mainly from the fact that all their games after Brawl Stars only offered incremental innovation over products that already existed in mobile , instead of a more disruptive proposal on the platform. Having a service mindset.

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New report shows game investment slowdown

Game Daily

The most active sectors by value were technology (24 percent), followed by mobile and esports (19 percent each), mobile cloud gaming (18 percent) and console / PC (15 percent). Other companies that attracted investment include esports production company Nodwin Gaming ($28 million), mobile MMO developer Madngine ($22.5

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2023: Year in Retrospect for the Gaming Industry

iXie gaming

Growth in Cross-platform Gaming Cross-platform games have become more popular than ever. One out of four gamers play cross-platform as of 2023. Well, this implies that developers have had to work more on cross-platform games, ensuring they deliver seamless cross-platform experiences.

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Playtika goes from social casino to casual - and that’s not good

Deconstructor of Fun

You need to be able to do very targeted advertising, which is severely impacted by ATT. Re-engagement advertising has also been decimated by ATT. I’ve said this number before and people push back on it, but there is about 100 thousand social casino payers, so everybody is chasing them.” Issue #1 The audience is very small.

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The Hybridcasual Gamble

Deconstructor of Fun

There’s also the question: where are the advertisers going to come from? estimates for revenue would appear to show a struggle for the hypercasual market at large to significantly increase player spending. Though there is some sign of potential, it’s hardly a stratospheric start for this new future. Gaming Roundup ???????

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Joost van Dreunen’s State of Play: Gaming isn’t in decline – It’s resetting

PreMortem.Games

This shift is defined by three strategic imperatives I call the “Low Trinity”: Low Tech Reducing platform dependencies by prioritizing accessible experiences and breaking entrenched play patterns. Low Brow Expanding beyond the traditional youth audience to capture broader, more diverse demographics. Get it here.

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