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An Era of Digital Humans: Pushing the Envelope of Photorealistic Digital Character Creation

Nvidia

There are three main components to making a digital human, and each of these requires a different combination of art and technologies: generation, animation , and intelligence. To generate digital humans, teams must first make 3D models, textures, shaders, skeleton rig, and deformation of the skin so it follows the skeleton.

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Schedule for GodotCon 2019 in Pozna?

Mircosoft Game Dev

Talk: Using Godot for economic simulation and agent-based modelling | Jeremiah Lasquety-Reyes. I talk about how Godot can be used for more intuitive and understandable economic models especially through combining a certain school of economics (Austrian economics) and a certain kind of simulation (agent-based modelling).

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