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Implementing a Build Pipeline for Unity Mobile Apps

AWS Games

Unity is used for use cases beyond games, and these new use cases may not run on traditional game platforms, so being able to build for a wide variety of platforms is critical. Benefits of Unity Build on AWS An application build pipeline needs to run uninterrupted, and flexibly increase or decrease capacity for different development phases.

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Hybrid game server hosting with Amazon GameLift Anywhere

AWS Games

Amazon GameLift abstracts the concepts of managed and custom locations from your game backend. This includes installing the Amazon GameLift Agent and downloading your game server build In the first diagram (Figure 1), you’ll find two custom locations for Amazon GameLift Anywhere, and a single Anywhere fleet that’s utilizing those locations.

Agent 67
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Navigation Server for Godot 4.0

Mircosoft Game Dev

If you're unfamiliar with the concept of "servers" used in the Godot architecture, you can refer to this past devblog and the documentation. Some new concepts appeared in the Godot world - let's talk about these to get a good overview. Navigation Agent. The agent is also responsible for avoiding collisions.

Agent 52
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Future of metaverse: How will it transform the workplace

Logic Simplified

Metaverse can be used to build virtual environments that reflect the actual world or can use them to create wholly new fictional worlds. This 3D world is made possible by a workable combination of virtual and augmented reality, social media and other virtual concepts. AR and VR AR and VR are the access point for the metaverse.

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Level up game development insights at AWS re:Invent 2024

AWS Games

Technical Director Ivan Marcin is back for another groundbreaking session that will guide attendees through building a multi-modal agent using Amazon Bedrock. Games professionals can also attend a workshop to learn how to use generative AI for building game concept storyboards.

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Operationalize generative AI applications on AWS: Part I – Overview of LLMOps solution

AWS Games

FMOps stems from the concept of Machine Learning Operations (MLOps), which is the combination of people, processes, and technology to deliver machine learning solutions efficiently into production. LLMs can be used as evaluation agents to understand the context of a player’s language and determine if action should be taken.

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Here's How Subscriptions Will Disrupt the Games Industry

Deconstructor of Fun

The concepts behind free-to-play have grown to shape the video game space, even those old-school companies that still monetize with an upfront purchase use in-game monetization to drive their revenue growth. There are several core concepts in building a product that leverages subscriptions. Subscriptions need to be about access.

Games 52