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Creating a Build Environment on AWS with Incredibuild

AWS Games

These tasks can negatively impact the continuous development experience, and productivity, by occupying the local machine resources and studio build farms. We can alleviate these production bottlenecks, and scale on demand, by creating a distributed build environment in the cloud. Install the Agent of Incredibuild here.

Agent 69
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Implementing a Build Pipeline for Unity Mobile Apps

AWS Games

Unity is used for use cases beyond games, and these new use cases may not run on traditional game platforms, so being able to build for a wide variety of platforms is critical. Benefits of Unity Build on AWS An application build pipeline needs to run uninterrupted, and flexibly increase or decrease capacity for different development phases.

Build 64
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Hybrid game server hosting with Amazon GameLift Anywhere

AWS Games

Amazon GameLift supports 24 Regions and nine Local Zones—continually adding more support across the world. The Amazon GameLift Agent is installed on hardware on-premises to manage game servers. The Amazon GameLift Agent is installed on hardware on-premises to manage game servers. It all depends on your priorities.

Agent 69
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Authentication for Mobile Games

AWS Games

In this case an approach to local authentication or authorization support needs to be implemented. Caching of credentials : Care needs to be taken with locally cached credentials to ensure they can not be accessed maliciously without authorization. Offline authentication : Mobile devices may not always have internet connectivity.

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Unreal Engine 5 dedicated server development with Amazon GameLift Anywhere

AWS Games

Building dedicated servers is challenging, and developers need the ability to quickly test and iterate on their games. The plugin makes it easy for Unreal Engine developers to use an Amazon GameLift Anywhere fleet to test their game server on a local workstation without the need to upload a build to Amazon GameLift.

Engine 64
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Hosting Persistent World Games on Amazon GameLift

AWS Games

These approaches require you to build your own world orchestration service, as well game session and player session management. Refer to this blog post on how to integrate Unreal with AWS SDK as well as Amazon GameLift on Unreal to build a similar integration in the Unreal engine. Clients only send input to the server.

Games 52
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Budgeting for Film Festivals and Marketing

Filmustage

That's $500 for your aerial shot Beauty sleep at $200 per night Daily survival rations: $50 And don't forget the plot complications - local transport and those pesky surprise expenses! Local Transportation Local Transportation: Consider renting vehicles or arranging local transportation to navigate the festival city.

Film 52