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Summer 2025 Game Development Student Internship Roundup, Part 2

Ask a Game Dev

Associate Development Manager Co-op/Internship - Summer 2025 (Sports FC QV) Game Product Manager Intern (Summer 2025) Music Intern EA Sports FC Franchise Activation Intern Associate Character Artist Intern Client Engineer Intern Visual Effects Co-Op Associate Environment Artist Co-Op (Summer 2025) Game Design Intern (Summer 2025) Game Design Co-Op (..)

Co-op 52
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Script Coverage vs. Script Notes A Writer's Guide to Picking the Right Feedback

Filmustage

Think of coverage as your on-screen presence - it's what producers and agents see first. The real art lies in transforming those notes into cinematic gold. While coverage keeps things concise with 2-4 pages of insights, notes take the scenic route with 10-15 pages of detailed guidance.

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Script Synopsis Templates: Save Time and Impress

Filmustage

Think of it as your roadmap to presenting your story in a way that makes busy producers, agents, and executives sit up and take notice. Whether you do or don't have experience crafting synopses, a well-structured template becomes your best friend in this journey. Ready-to-Use Examples Synopsis templates come with practical demonstrations.

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Actors ready to strike as gaming negotiations rumble on

Game Daily

Idris Elba, one of the most admired actors working today, stars as intelligence agent Solomon Reed in Cyberpunk 2077’s critically acclaimed new expansion Phantom Liberty, which launches today.

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Doing Your Job In Metal Gear Solid V

Tom Francis

Instead of cutting to the next exciting mission or cinematic, it leaves you to deal with the basic mechanical business of getting things done and moving on. None of these things are thrilling or even challenging, they’re just the things you would need to do if this was your mission and these were you tools.

Agent 52
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You talked about how making system with an edge case/additional functionality (namely the boss’ elite units acting as a unit with cover fire/focused targeting). Can you explain why it is harder/more time consuming to add unanticipated functionality in later?

Ask a Game Dev

The system was built such that companion lookup could not be sparse (that is, you couldn't have empty companion slots for any class), or systems like companion affection, equipment, companion stats and stat scaling, many parts of combat, companion UI, certain cinematics, etc. would fail in a cascade.

Data 52