Remove Agent Remove Code Remove Concepts
article thumbnail

Navigation Server for Godot 4.0

Mircosoft Game Dev

If you're unfamiliar with the concept of "servers" used in the Godot architecture, you can refer to this past devblog and the documentation. Some new concepts appeared in the Godot world - let's talk about these to get a good overview. Navigation Agent. The agent is also responsible for avoiding collisions.

Agent 52
article thumbnail

Level-Up Mood Board Creation with Miro and Amazon Bedrock – Part 2

AWS Games

We will also provide sample code so you can reproduce it yourself. To make things easier to get started, at the brainstorming stage of designing new ideas, teams collaborate on mood boards to distill the sense of style or mood of the concept they are developing.

AI 64
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

5 Steps to Book Your Own Freight for Your Board Game Kickstarter

Brand Game Development

Much like how Expedia didn’t eliminate travel agents from the job market, freight marketplaces won’t eliminate freight brokers from the job market either. If you want to learn more about the general concept of freight marketplaces, check out my post on Jamey Stegmaier’s blog.

Games 130
article thumbnail

Implementing a Build Pipeline for Unity Mobile Apps

AWS Games

This would be a good opportunity to deploy the sample if you’d like to read along and see the concepts in action. In this case it is assumed that all Unity builds will run on Linux agents. Therefore, cache management is only considered with Linux agents. Alternatively, you can create a pool of EBS volumes.

Build 64
article thumbnail

Operationalize generative AI applications on AWS: Part I – Overview of LLMOps solution

AWS Games

FMs are large machine learning models that are pre-trained on vast amounts of data, which can perform many tasks such as text, code, and generate images. We will dive into use cases, services, and code needed to implement LLMOps on AWS. This is part 1 of a 3-part blog series where we will cover LLMOps in detail for the games industry.

AI 53
article thumbnail

Real Programming 4 Kids Launches Two New Online Courses: AI and Applied Mathematics

Real Programming

With a rich history that includes introducing AI concepts in programming classes as early as the 1990s, RP4K is now seizing the opportunity to delve deeper into the exciting world of AI. Game AI: Developing strategies for AI agents in popular games. Data Science: Extracting insights and making predictions from data.

AI 52
article thumbnail

Zugzwang as a pole dance upward unto heaven

Radiator Blog

In my simulation code, men can have one of five sexual moods: Top, Bottom, VersBottom (Versatile), TrueVers, and Voyeur. Instead I adapted a more abstract "hanky code" , a color coding system most popular among gay men in the 1970s to flag which types of sex acts and roles they enjoyed. These moods must be compatible.

Code 100