Remove Agent Remove Collision Remove Mesh
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Navigation Server for Godot 4.0

Mircosoft Game Dev

Runtime navigation mesh baking. Collision avoidance support. Now the NavigationRegion can be added during gameplay, and it's possible to change its transform or even bake the navigation mesh data at runtime. Navigation Agent. The agent is also responsible for avoiding collisions. Multi-threading safety.

Agent 52
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Maintenance release: Godot 3.4.3

Mircosoft Game Dev

C#: Allow configuring Mono debugger agent with command line arguments ( GH-56835 ). GridMap: Fix "Convert to MeshLibrary" not respecting collision transforms ( GH-56907 ). Animation: Expose AnimationNodeOneShot::mix_mode as a property ( GH-37945 ). C#: Fix KeyValuePairAt memory leak ( GH-56183 ). Known incompatibilities.

Render 52