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Summer 2025 Game Development Student Internship Roundup, Part 2

Ask a Game Dev

Associate Development Manager Co-op/Internship - Summer 2025 (Sports FC QV) Game Product Manager Intern (Summer 2025) Music Intern EA Sports FC Franchise Activation Intern Associate Character Artist Intern Client Engineer Intern Visual Effects Co-Op Associate Environment Artist Co-Op (Summer 2025) Game Design Intern (Summer 2025) Game Design Co-Op (..)

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Level up game development insights at AWS re:Invent 2024

AWS Games

Technical Director Ivan Marcin is back for another groundbreaking session that will guide attendees through building a multi-modal agent using Amazon Bedrock. Games professionals can also attend a workshop to learn how to use generative AI for building game concept storyboards.

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Hybrid game server hosting with Amazon GameLift Anywhere

AWS Games

Amazon GameLift abstracts the concepts of managed and custom locations from your game backend. This includes installing the Amazon GameLift Agent and downloading your game server build In the first diagram (Figure 1), you’ll find two custom locations for Amazon GameLift Anywhere, and a single Anywhere fleet that’s utilizing those locations.

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Solo developer Elwin Gorman (Hiwarp) “Everything I do comes from my heart”

PreMortem.Games

How did you come up with the concept for Naiad? My father has worked for many years in the river as an environmental agent. Ive always felt something special with water. I think it’s one of the best sensations I’ve ever felt. Years ago, I was a swimmer. Of all the sports I tried it has always been my favorite.

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Navigation Server for Godot 4.0

Mircosoft Game Dev

If you're unfamiliar with the concept of "servers" used in the Godot architecture, you can refer to this past devblog and the documentation. Some new concepts appeared in the Godot world - let's talk about these to get a good overview. Navigation Agent. The agent is also responsible for avoiding collisions.

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Level-Up Mood Board Creation with Miro and Amazon Bedrock – Part 2

AWS Games

To make things easier to get started, at the brainstorming stage of designing new ideas, teams collaborate on mood boards to distill the sense of style or mood of the concept they are developing. Miro is where teams from anywhere come together to create the next big thing.

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Implementing a Build Pipeline for Unity Mobile Apps

AWS Games

This would be a good opportunity to deploy the sample if you’d like to read along and see the concepts in action. In this case it is assumed that all Unity builds will run on Linux agents. Therefore, cache management is only considered with Linux agents. Alternatively, you can create a pool of EBS volumes.

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