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Top 10 Games of 2023 & Why They Made it to Our List

iXie gaming

Also, its flexible quest system and roleplaying elements have left players enjoying hundreds of hours of amazing content. This game is based on the popular trend, open world, and focuses on experimentation and exploration. However, Tears of the Kingdom still improves on perfection and manages the impossible.

Games 52
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I’m interested in scaling of the enemies to the character level in those games that do that. In some of the open world games I play an encounter will be death until I level up (or skill up). When I do get higher level it gradually becomes more doable until eventually it is trivial. What kind of scaling mechanisms are common? Is it linear, a percentage boost/penalty compared to player, or something else?

Ask a Game Dev

Usually, any combat encounter in a game that has level differentials assumes certain underlying stats for the agents involved. ALT In my experience, scaling enemies is primarily about keeping older content from being completely trivialized if we’re still offering decent rewards there.

Agent 40