Remove Agent Remove Engine Remove Mesh
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Navigation Server for Godot 4.0

Mircosoft Game Dev

Runtime navigation mesh baking. The Map represents the entire world, it's similar to the space for the physics engine, but this one is used for the navigation. Now the NavigationRegion can be added during gameplay, and it's possible to change its transform or even bake the navigation mesh data at runtime. Navigation Agent.

Agent 52
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Schedule for GodotCon 2019 in Pozna?

Mircosoft Game Dev

Thanks again to the organizers of the Game Industry Conference for hosting us as a pre-GIC event, as well as hosting the Godot Sprint on 14 & 15 Oct at the same venue, where engine contributors will meet to work together, discuss the roadmap for 4.0 and future releases and many other technical topics :).

Demo 52
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Maintenance release: Godot 3.4.3

Mircosoft Game Dev

C#: Allow configuring Mono debugger agent with command line arguments ( GH-56835 ). version after its release, which may affect your project: Rendering issues for both GLES2 and GLES3 with 3D meshes using blend shapes and octahedral compression ( GH-58789 ). Animation: Expose AnimationNodeOneShot::mix_mode as a property ( GH-37945 ).

Render 52