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Summer 2025 Game Development Student Internship Roundup, Part 2

Ask a Game Dev

If you’re a student and you have an interest in game development as a career, you should absolutely look into these. Internships are a great way to earn some experience in a professional environment and to get mentorship from those of us in the trenches. This is part 2 of this year’s internship roundup. Click here for part 1 ].

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Hybrid game server hosting with Amazon GameLift Anywhere

AWS Games

To provide a low latency multiplayer experience for your players, you want to host the game sessions physically as close as possible to your players. Amazon GameLift supports 24 Regions and nine Local Zones—continually adding more support across the world. The agent manages the lifecycle of game server processes.

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Creating a Build Environment on AWS with Incredibuild

AWS Games

Game developers often need to compile large amounts of C++ code, which requires lots of CPU resources, and developers also need to process other types of heavy compute tasks such as; shader compilation, rendering, asset creation, image conversion, lightmap baking and more. Install the Agent of Incredibuild here.

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Implementing a Build Pipeline for Unity Mobile Apps

AWS Games

In this case it is assumed that all Unity builds will run on Linux agents. Therefore, cache management is only considered with Linux agents. In this system, EC2 instances of the Linux agents are managed by an Auto Scaling group (ASG). First, it would be good to match the maximum capacity of the Jenkins Agent fleet (ASG).

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Authentication for Mobile Games

AWS Games

In this case an approach to local authentication or authorization support needs to be implemented. Caching of credentials : Care needs to be taken with locally cached credentials to ensure they can not be accessed maliciously without authorization. Offline authentication : Mobile devices may not always have internet connectivity.

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Unreal Engine 5 dedicated server development with Amazon GameLift Anywhere

AWS Games

The plugin makes it easy for Unreal Engine developers to use an Amazon GameLift Anywhere fleet to test their game server on a local workstation without the need to upload a build to Amazon GameLift. plugin into Unreal Engine 5, create an Anywhere fleet, and register your local workstation as a compute resource.

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Hosting Persistent World Games on Amazon GameLift

AWS Games

It can also be used to collect custom metrics from the game server process, which is implemented in the sample with a simple StatsD client communicating with the CloudWatch agent. The game server runs the full simulation of the game world and has the same world geometry loaded as the clients.

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