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Solo developer Elwin Gorman (Hiwarp) “Everything I do comes from my heart”

PreMortem.Games

Hiwarp is an indie game studio based in Spain, run by solo game developer Elwin Gorman. I love to make everything myself, using only my own or custom assets and my own shaders. When I discovered the indie movement, with games like Machinarium, Braid, Fez, Limbo, I saw that there was a way to achieve this.

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Solo developer Elwin Gorman (Hiwarp) “Everything I do comes from my heart”

PreMortem.Games

Hiwarp is an indie game studio based in Spain, run by solo game developer Elwin Gorman. I love to make everything myself, using only my own or custom assets and my own shaders. When I discovered the indie movement, with games like Machinarium, Braid, Fez, Limbo, I saw that there was a way to achieve this.

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Schedule for GodotCon 2019 in Pozna?

Mircosoft Game Dev

It's much faster and we can instantly see the effects as we modify the shader. Talk: Using Godot for economic simulation and agent-based modelling | Jeremiah Lasquety-Reyes. As an indie dev, he also published Aequitas Orbis in early access, a multiplayer 2D space game using Godot 2.1. All that happens on the CPU.

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Unity vs. Unreal: What to Choose for Your Game? | Moonmana

Moonmana

Both Unity and Unreal are popular choices among giant game development studios as well as indie developers. Unity is the best option for indie developers and mobile game projects. Incredibuild makes Unreal Engine even better by speeding up its code builds and shader compilations. What Are The Pros Of The Unity Game Engine?

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