Remove Agent Remove Mesh Remove Shaders
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Schedule for GodotCon 2019 in Pozna?

Mircosoft Game Dev

It's much faster and we can instantly see the effects as we modify the shader. Talk: Using Godot for economic simulation and agent-based modelling | Jeremiah Lasquety-Reyes. A quick demo on how to set up, rig and animate a 2D character in Godot Engine using 2D meshes and the Skeleton2D node. All that happens on the CPU.

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Maintenance release: Godot 3.4.3

Mircosoft Game Dev

C#: Allow configuring Mono debugger agent with command line arguments ( GH-56835 ). Rendering: GLES3: Fix shader compile error with Oren Nayar + Vertex Lighting ( GH-56802 ). Animation: Expose AnimationNodeOneShot::mix_mode as a property ( GH-37945 ). C#: Fix KeyValuePairAt memory leak ( GH-56183 ). Known incompatibilities.

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