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Top 10 Games of 2023 & Why They Made it to Our List

iXie gaming

This game is based on the popular trend, open world, and focuses on experimentation and exploration. Originally, this game was limited in scope, where an FBI agent investigates the disappearance of a namesake author. However, Tears of the Kingdom still improves on perfection and manages the impossible.

Games 52
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Doing Your Job In Metal Gear Solid V

Tom Francis

Its levels are encampments dotted seamlessly around a huge open world – just like Far Cries 2-4. You have lots of tools to distract, evade or take down your enemies, and they’re all very satisfying to use – just like Deus Ex 3. But none of those things are new, and MGS V sometimes feels like something that is.

Agent 52
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I’m interested in scaling of the enemies to the character level in those games that do that. In some of the open world games I play an encounter will be death until I level up (or skill up). When I do get higher level it gradually becomes more doable until eventually it is trivial. What kind of scaling mechanisms are common? Is it linear, a percentage boost/penalty compared to player, or something else?

Ask a Game Dev

Usually, any combat encounter in a game that has level differentials assumes certain underlying stats for the agents involved. In order to answer you question, I think it helps break down the way things work.

Agent 40