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Introduction I remember as a young product manager, working on major releases at Disney and Rovio how excited I was for the cutscenes. After release I was responsible for analyzing churn and sharing the results with the team: the cutscenes were driving users out of the game. The team poured their hearts into the work.
Instead there's cutscenes without animation, scripted conversations without choreography, and readables you rarely read because the game never pauses. There's no Destiny-like seamless matchmaking and no Left 4 Dead style good-enough bot AI. But not really. The player never quite experiences these ideas in the game itself.
One of the most important trends is 3D art, which is shaping interactive entertainment. But what will the future of interactive entertainment look like with 3D art? Join us as we explore the power of 3D art in the world of interactive entertainment. How Does 3D Art Benefit Interactive Entertainment Experiences?
In the fiction, November 6, 2022 was the launch day for the game “ Sword Art Online ,” chronicled in the books, manga, and anime series of that name. Let’s say Sword Art Online did release today using current VR technology. Cutscenes in an MMO? Minus, of course, the “death game” element.
This is a convenient diegetic way of locking the player in-place for a cutscene, while also priming the player for an extended cutscene. It is much better than the boring shot reverse-shot cutscene stuff going on in AAA RPGs these days, and makes Skyrim's "sit" mechanic more meaningful.
The scripting on WoC made for better combat too, because you weren’t stuck with just the built-in combat AI for your enemies. AI had more sophisticated combat tactics, because designers could add fresh behaviors to the monsters. Breadcrumbs, dialogue trees, cutscenes, progression paths. A bit of ACTS scripting from LegendMUD.
This is a huge one, and arguably it’s important to many kinds of games, and other forms of art as well. Ultimately, the player has to like the characters, the world, the art style, the music, and so on. I would say that the three most important things for an RPG are as follows: Sense of Wonder , Plot Gravity , and Charm.
By 2026, the gaming industry is expected to reach $321 billion , with real-time rendering and AI-driven game art playing a pivotal role in its growth. Game art has undergone a seismic transformation over the past decade, driven by technological advancements, evolving player expectations, and a rapidly growing industry.
” But the advent of Web3 – a term describing the convergence of decentralized blockchain technologies, virtual reality, and AI – altered the course of their journey. For a long time, game studios looked to films for inspiration to make their cutscenes and dialogues more cinematic. Don’t even think about art, man.
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