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Scaling Art Production for Live-Service Games: Challenges, Innovations, and Future-Ready Pipelines 

iXie gaming

But behind every update lies a complex art production pipeline that must scale efficiently while maintaining artistic integrity and production efficiency. The answer lies in scalable art production pipelines that balance speed, quality, and cross-platform optimization. What Makes Live-Service Art Production Different?

Art 52
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Develop a 3D game in 2 hours with AI? Is it possible?

Cocos

Is it feasible to develop a 3D game in 2 hours with AI tools Try it online: [link] the FULL SOURCE CODE will be availabe on Cocos Store. I scored 21, could anyone get a higher than mine?!!! Recently, Technological advancements are changing rapidly by AI, especially by ChatGPT. You are the boss, and the AI is doing the work.

AI 98
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Side Projects

The Art of the Game

or: How AI failed me, but Unity came shining through. Coming from a art back ground, I get the odd commission here and there – it helps buy things for my game dev journey. Being eager to try AI art generation, I sat down with her and had her describe as much as she could in exacting detail.

Art 52
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RP4K Teacher Profiles: Gabriel Dibenedetto

Real Programming

As for programming, Gabe loves 3D computer graphic modelling and rendering and visual arts. Gabe develops models of worlds powered by the coding language C++ to test and simulate how rugged electric vehicles would handle the terrain. He also enjoys writing science fiction in what little spare time he has.

Code 98
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Open world RPG design notes from Enderal, a big long Skyrim mod

Radiator Blog

But without any meaningful code access to upgrade terrain engines or lighting systems, that mostly means spamming set dressing and clutter everywhere. Skyrim was already notorious for this "break the AI pathing and snipe at them" exploit metagame, but Enderal sort of just gives up here. The voice acting is OK and most of it works.

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GenoTerra - The finished prototype.

Mnenad

But before I explain the narration, I want to jump back in time when I started building the endless terrain generator. At that time, I wanted to make use of the fact that the terrain was procedurally generated and I could make big changes in the topography by just slightly tweaking some variables according to my needs.

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The Challenges and Triumphs of Filming on Location

Filmustage

Local Expertise: Leveraging the expertise of local scouts and guides is invaluable in uncovering hidden opportunities and navigating unfamiliar terrain. The movie was primarily filmed in the Philippines, which presented various logistical problems due to its remote and challenging terrain.

Film 52