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AWS for Games debuts Guide to Generative AI for Game Developers, and more at GDC 2024

AWS Games

Generative artificial intelligence (AI) is rapidly transforming industries, a seismic shift that was certainly felt at the 2024 Game Developer Conference (GDC) held last week in San Francisco at the Moscone Convention Center. Check it out , and follow the recap below for a full rundown of AWS for Games activities at GDC 2024.

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VFX Reel Mistakes That Could Cost You Jobs

Filmustage

Moreover, crafting a compelling demo reel requires more than assembling work samples. Filmustages AI simplifies VFX breakdowns, so you can impress studios faster. Free Sign Up Using Outdated Work Samples AI-powered analysis reveals a critical insight: placement of dated material raises immediate concerns among decision-makers.

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How AI is Taking Over the Gaming Industry and What It Means for You with Adnan Chaumette

Game Dev Unchained

Chaumette, a veteran in the field, shared his insights on how AI technology has the potential to revolutionize the creation process for artists and developers. In the interview, Chaumette discussed how AI has been influencing the gaming industry for years, citing the early work of Andrew Maximoff, founder of Promethean AI, in 2018.

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Create, Share, and Scale Enterprise AI Workflows with NVIDIA AI Workbench, Now in Beta

Nvidia

NVIDIA AI Workbench is now in beta, bringing a wealth of new features to streamline how enterprise developers create, use, and share AI and machine learning. NVIDIA AI Workbench is now in beta, bringing a wealth of new features to streamline how enterprise developers create, use, and share AI and machine learning (ML) projects.

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new Quake map: "Taught By Thirst" for Remix Jam

Radiator Blog

Like a lot of Counter-Strike Source, it often feels more like a game engine tech demo rather than something for humans to play. In 2017, Valve quietly removed Aztec from the current CS:GO / CS2 mapcycle, and it has since been permanently replaced by its more balanced modern successor Ancient.

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Unraveling the Challenges of Building Successful Game Development Studios with Dino Patti & Tadej Gregorcic

Game Dev Unchained

” Tadej, who brings experience from the European demo scene, co-founded several gaming and backend software companies before joining forces with Patti at Coherence. Their experiences highlight the critical balance between leveraging personal skills and outsourcing areas outside one’s expertise.

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Double Fine PsychOdyssey recaps / viewing guide, episodes 01-17

Radiator Blog

Meanwhile, Sony is happy with the VR demo, and the studio is getting more experienced with Unreal. Episode 08: "A Couple Years of Hard Work" is when they make their first in-engine prototype demo to figure out environment art and player locomotion. What's the balance? Again, what's the balance here?

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