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The future of interactive narrative is in true AI. I don't think AI will ever be able to tell compelling stories on its own (stories are compelling because they are soulful depictions of the human experience), but there is so much "filling" that goes on in an interactive story that AI would be perfect for.
It was added to the map cycle early on in CS Beta 6.5 I had to widen the door gaps a lot to accommodate Quake's pinball pathfinding AI.) Thanks to playtesters JoyModulo and Spootnik for playtesting and feedback, and thanks to Fairweather for organizing and additional QA. I also explain what happens in the level.
The future of interactive narrative is in true AI. I don’t think AI will ever be able to tell compelling stories on its own (stories are compelling because they are soulful depictions of the human experience), but there is so much “filling” that goes on in an interactive story that AI would be perfect for.
Beta 11 is finally tackling this project, and we’ve already seen it manifested across propulsion , weapon mechanics , storage units , fabrication and more, but the comprehensive item-by-item review has only come to pass as part of the conclusion to this dev cycle. .”
Return to her indie roots So, she held various roles, including a solutions architect at an AI middleware company, where she worked on a character engine for dynamic dialogue scripting. She used it both as a marketing and playtesting tool.
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