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Create, Share, and Scale Enterprise AI Workflows with NVIDIA AI Workbench, Now in Beta

Nvidia

NVIDIA AI Workbench is now in beta, bringing a wealth of new features to streamline how enterprise developers create, use, and share AI and machine learning. NVIDIA AI Workbench is now in beta, bringing a wealth of new features to streamline how enterprise developers create, use, and share AI and machine learning (ML) projects.

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Friday Questions #3

Grumpy Gamer

If I do another point-and-click, I want to push what a point-and-click can be, but still staying true to the form. The future of interactive narrative is in true AI. The whole story is about it's medium and just telling you about it (in novel form) removes you from the whole point.

Puzzle 130
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Friday Questions #3

Grumpy Gamer

If I do another point-and-click, I want to push what a point-and-click can be, but still staying true to the form. The future of interactive narrative is in true AI. The whole story is about it’s medium and just telling you about it (in novel form) removes you from the whole point.

Puzzle 130
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New NVIDIA Updates for Unreal Engine Developers

Nvidia

RTXGI is supported on any DXR-enabled GPU, and is an ideal starting point to bring the benefits of ray tracing to your existing tools, knowledge, and capabilities. DLSS is powered by dedicated AI processors on RTX GPUs called Tensor Cores. RTXGI 1.1.40

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Defining reality: Steven Spielberg

Filmustage

Also after a long time of hard work we are happy to announce the beta-testing of the new scheduling feature in the Filmustage software. Be one of the first to test the new functionality - click here for more detailed information. Don't forget to visit Filmustage.com page and try out our AI-based script breakdown service.

Film 52
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Camera angles - explained

Filmustage

Also after a long time of hard work we are happy to announce the beta-testing of the new scheduling feature in the Filmustage software. Be one of the first to test the new functionality - click here for more detailed information. A high angle shot is positioned above the person's eye level, so the camera is pointing downwards.

Film 52
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Ultima Online’s 25th anniversary

Raph Koster

Click to go to the GDCVault… they don’t let you embed these, it looks like. These describe how the underlying world of UO works — from the “infamous dragon example” that never came to fruition, to how it still underpins crafting and AI. The end of the world covers several games, but includes the story of the end of beta.