Remove AI Remove Concepts Remove Playtesting
article thumbnail

Rebots by FlatPonies launches after 6 years “We’re ready for more ambitious projects”

PreMortem.Games

Rebots came from a simple concept. Unlike traditional games where AI characters often serve as enemies, Rebots makes them companions, collaborating with players to achieve common goals. We entered Steam Festivals, ran regular playtests and used social media.” “Don’t make a game for six years!”

article thumbnail

AWS GDC 2025 Highlights

AWS Games

Games industry professionals, executive and enthusiasts visited the Amazon Web Services (AWS) for Games GDC booth to witness how the cloud, AI, and real-time streaming are transforming the games industry. Image 2: GDC 2025 attendees demo Amazon GameLift Streams.

AI 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Solo dev Almar works on debut game Repunk “I’ve had some darker moments”

PreMortem.Games

I usually start with a location or concept from which I build a ‘mind map’. But the process doesn’t end there, and usually I keep discovering things that make me go back and forth and iterate, playtest, iterate, refine, playtest, iterate… I definitely recommend getting feedback from external playtesters at each step.” “I

Dev 160
article thumbnail

Double Fine PsychOdyssey recaps / viewing guide, episodes 01-17

Radiator Blog

Then it cuts to concept artist Emily Johnstone anxiously trying to pitch design ideas to a group brainstorm meeting which she just happens to be the only woman in the room. Tim argues James and Jeremy's blockouts are sort of just random spaces with no overall concept, and pushes for more thematic design with memorable scenes.

Art 147
article thumbnail

GenoTerra - The finished prototype.

Mnenad

The idea of a helping instance was indeed present in a very early stage of the concept. Old concept of exploring the landscape during night time with a flashlight was implemented as well. BUT as every alien creature had its own Enemy-AI script attached, all Random calculations spit out the same result. Just with other designs.

article thumbnail

Rebalancing Cogmind

Grid Sage Games

This aligns with the concept that although Exiles prototypes are meant to be very good, they’re also usually flawed in some way, such as eventually breaking down, blowing up in your face, or something in between :P. As is the changes are too new and we’ll have to see what real playtesting turns up. Fine tuning.

Balance 52
article thumbnail

The Kristala Dev Blog - Issue #33

Astral Clock Tower Studios

Concept Art. Now that our concept art team has nearly completed the designs for all existing assets and items in the Kristala build that needed to be replaced with fresh assets, they're now able to move on to creating brand new items that don't yet have 3D counterparts. 3D Modeling.

Dev 52