article thumbnail

How Drama and Fake Ads Convert To Real Profits

Deconstructor of Fun

Introduction I remember as a young product manager, working on major releases at Disney and Rovio how excited I was for the cutscenes. After release I was responsible for analyzing churn and sharing the results with the team: the cutscenes were driving users out of the game. The team poured their hearts into the work.

article thumbnail

VR Storytelling in Games

Played with Fire

Unlike traditional games, where cutscenes or dialogue drive the story, VR relies more on player interaction , making storytelling a challenge. How to Improve VR Storytelling 1⃣ AI-Powered NPCs for Dynamic Stories NPCs in VR games should feel alive. Without strong VR storytelling , even the most realistic VR world feels empty.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Design review of Redfall by Arkane Studios Austin

Radiator Blog

Instead there's cutscenes without animation, scripted conversations without choreography, and readables you rarely read because the game never pauses. There's no Destiny-like seamless matchmaking and no Left 4 Dead style good-enough bot AI. But not really. The player never quite experiences these ideas in the game itself.

Studios 246
article thumbnail

Open world RPG design notes from Enderal, a big long Skyrim mod

Radiator Blog

This is a convenient diegetic way of locking the player in-place for a cutscene, while also priming the player for an extended cutscene. It is much better than the boring shot reverse-shot cutscene stuff going on in AAA RPGs these days, and makes Skyrim's "sit" mechanic more meaningful.

article thumbnail

Months Late Game Review, Part 2. Zelda: Tears of the Kingdom. Some Bad Things.

The Bottom Feeder

Tweak the AI for one so the moment the goblins see you they all leap out of it and rush you. Each time you find a “Geoglyph," you watch a cutscene which shows a sliver of what happened to Zelda. Problem #3: Key Character Cutscenes Are Too Similar The story of Z:TotK is a mixed bag for me. I think that part is really cool.

article thumbnail

Darner's Digest, vol. 3: on the Yarn Spinner v2.0 release + a YS primer

Radiator Blog

Some games do all their cutscene scripting and even enemy AI in Yarn Spinner, because really, it's just a simple scripting language that does whatever you tell it to do. Nothing stops you from adding more commands, functions, markup tags, or new ways to process the script. // custom NPC AI script example?

Scripting 130
article thumbnail

The Future of 3D Art in Interactive Entertainment

iXie gaming

Game artists can leverage the power of 3D art to create 3D cutscenes and cinematics that deliver compelling narratives. Increased Use of Machine Learning and AI : AI and ML are increasingly impacting how we approach our daily operations across industries – and interactive entertainment is no exception.