Remove AI Remove Cutscenes Remove Technology
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How Drama and Fake Ads Convert To Real Profits

Deconstructor of Fun

Introduction I remember as a young product manager, working on major releases at Disney and Rovio how excited I was for the cutscenes. After release I was responsible for analyzing churn and sharing the results with the team: the cutscenes were driving users out of the game. The team poured their hearts into the work.

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Emerging Trends in Game Art: Real-Time Rendering, Stylized Game Art, and Beyond 

iXie gaming

By 2026, the gaming industry is expected to reach $321 billion , with real-time rendering and AI-driven game art playing a pivotal role in its growth. Game art has undergone a seismic transformation over the past decade, driven by technological advancements, evolving player expectations, and a rapidly growing industry.

Art 52
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UEFN & HaZ Dulull- A New Dawn for Creators

Game Dev Unchained

The realms of gaming and the film industry are coming together in a harmonious convergence, as the technology and expertise of both fields are being shared and utilized to create impressive results. Dulull explained how he used the technology during the pandemic when traditional filming was put on hold.

Film 98
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The Future of 3D Art in Interactive Entertainment

iXie gaming

As the gaming world changes, new technologies have become essential in modern games. This technology allows game artists and developers to create high-quality and interactive 3D experiences using real-time rendering. Game artists can leverage the power of 3D art to create 3D cutscenes and cinematics that deliver compelling narratives.

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The three most important qualities in an RPG

Keith Burgun

Fallout : your community, which lives in an underground vault, needs a new water chip, a piece of technology that provides fresh drinking water. Here’s a handful of good examples: Final Fantasy VII : you’re part of a terrorist organization that is doing a bombing mission to try and fight back against an evil empire.

Fantasy 52
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Would “Sword Art Online” Be a Bad VR Game?

Rampant Games

.” We are a long way off from being able to say anything definitive about what is truly the “best” VR experience, and the technology continues to evolve and change. Let’s say Sword Art Online did release today using current VR technology. Cutscenes in an MMO? Worse, it can cause VR sickness.

Art 52