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Experience first-hand how Amazon Web Services (AWS) for Games helps build breakthrough gaming experiences at the GameDevelopers Conference (GDC), March 17-21, 2025 at the Moscone Center in San Francisco. Meet with AWS for Games experts to learn about the transformational power of generative AI and cloud gamedevelopment.
Generative artificial intelligence (AI) is rapidly transforming industries, a seismic shift that was certainly felt at the 2024 GameDeveloper Conference (GDC) held last week in San Francisco at the Moscone Convention Center. Check it out , and follow the recap below for a full rundown of AWS for Games activities at GDC 2024.
Nearly 30,000 attendees were welcomed to the March 2025 GameDevelopers Conference (GDC) at the Moscone Convention Center with an official ribbon cutting by the Mayor of San Francisco. AWS also hosted insightful sessions featuring Epic Games, Netflix Games, Riot Games, Jackbox Games, and more.
One of the world’s most anticipated games industry events, the conference brings together developers, publishers, hardware manufacturers, and cloud providers from around the world alongside the gaming community to celebrate industry achievements and discuss the trends shaping the industry’s future.
Generative AI technologies are revolutionizing how games are conceived, produced, and played. Gamedevelopers are exploring how these technologies impact 2D and. Generative AI technologies are revolutionizing how games are conceived, produced, and played.
In the indie game dev scene, the use of AI is often met with suspicion and disdain. Many see AI as an evil tool that scours the internet, grabs bits and pieces of other people’s work, and spits out bizarre creations with seven fingers. Meet Ada Eden , the development team of 1001 Nights.
Riding the Wave of Tech Evolution In an era defined by rapid innovation and evolution, the gamedevelopment industry continually grapples with the pressure to remain on the cutting edge. Dino Patti and Tadej Gregorcic , both co-founders of Coherence , a platform aiming to democratize multiplayer gamedevelopment.
Chaumette, a veteran in the field, shared his insights on how AI technology has the potential to revolutionize the creation process for artists and developers. Adnan Chaumette initially entered the gaming industry as a 3D artist before shifting to a more technical role. I think consent should have been asked.”
The annual GameDevelopers Conference (GDC) was held last week in San Francisco, boasting 28,000 attendees ! Penny was kind enough to share her experience at GDC and why she believes it's such a valuable event for people looking to break into the games industry. Meet Penny! The space was enormous, with something for everyone.
Well show how you can integrate generative artificial intelligence (AI) capabilities, image generation models, directly in a Miro board using Amazon Bedrock APIs, enabling better iteration and collaboration. You can use AI to get your mood board started or paste images from outside sources.
NVIDIA at GDC 2023: Frame Generation and Path Tracing Tools Now Available Generate frames with the latest breakthrough in AI rendering Announced with the NVIDIA Ada Lovelace architecture, DLSS 3 raised the bar not just for visuals but also performance and responsiveness. Watch the demo video to learn more. Video 2.
This week at GDC, NVIDIA announced a number of new tools for gamedevelopers to help save time, more easily integrate NVIDIA RTX, and streamline the creation of. NVIDIA announces a number of new tools for gamedevelopers to help save time, more easily integrate NVIDIA RTX, and streamline the creation of virtual worlds.
Developers, engineers, artists and leaders from game studios across the world gathered virtually at this year’s virtual GTC to learn how the latest NVIDIA technologies are revolutionizing gamedevelopment. Demos RTX Technology Showcase Experience the latest NVIDIA RTX technologies available in Unreal Engine 4.
Opponents are controlled by AI and can be tweaked through three difficulty settings (easy, normal, and hard). The live event tracker has several easy-to-use filters, with options for minigames Enjoyed this blog post and want to learn more about minigames, as well as some of the other ways that mobile gamedevelopers are boosting engagement?
Executable and Project Files Available to Download For GameDevelopers and Digital Artists [link] Finding ways to improve. Executable and Project Files Available to Download For GameDevelopers and Digital Artists Finding ways to improve performance and visual fidelity in your games and applications is challenging.
Any gamedeveloper who wants to build and enhance a Unity game can do so using its 3D models, audio files, animations, scripts, plugins, and so on. Its vast and ever-growing library of high-quality resources speeds up the development time to create amazing games and interactive gaming experiences.
Increasingly, gamedevelopers are making full use of real-time ray tracing and AI in their games. Increasingly, gamedevelopers are making full use of real-time ray tracing and AI in their games. Now, NVIDIA ray tracing and AI are making their premiere on Arm and Linux systems.
However, with the quality threshold of animated films matching the one of video game cinematics, he says, the gaming industry’s influence is being acknowledged more than ever. The reveal of UEFN’s capabilities was described as “a game-changer,” comparable to Steve Jobs introducing a new iPhone.
Ubisoft’s recent announcement of an AI tool that generates dialog for Non-Player Characters in video games was generated with supine equanimity in most sections of the gaming media. Ubisoft’s video demo of Ghostwriter makes the tool seem useful enough. It’s f **g worth it.”
Generative AI technologies are revolutionizing how games are produced and played. Gamedevelopers are exploring how these technologies can accelerate their. Generative AI technologies are revolutionizing how games are produced and played. You can deploy anywhere with NVIDIA AI Enterprise.
That’s why Spectrum Labs’ content moderation AI is used by developers like Riot Games and Wildlife Studios to guard against toxic and illegal behavior. Spectrum Labs helps scale content moderation teams’ coverage and provides fully automated solutions that utilize the most advanced natural language AI moderation available.
The purpose of developing Cocos Cyberpunk is to showcase the Cocos Engine’s ability to create complex 3D games on multiple platforms and to motivate the developers in Cocos community to learn gamedevelopment. Today, I am thrilled to share with you an amazing 3D shooter game project that I think you’ll love.
Artificial intelligence (AI) has been making its presence felt in a wide range of industries, including art and design. AI art — meaning art created with AI — is now a popular art form that offers many benefits and applications. But what is AI art? What Is AI Art?
UE5 represents a generational leap in both workflows and visual fidelity, extending the engine’s support for DirectX Raytracing, NVIDIA DLSS, and NVIDIA Reflex, and adding new features such as Nanite and Lumen that make it faster and easier for games to implement photorealistic visuals, large open worlds and advanced animation and physics.
This blog details the service launches, customer sessions, and partner announcements most relevant to gamedevelopers. Service Launches Across more than 100 service launches from Amazon Web Services (AWS) at re:Invent, these are the top services for developers to build, run, and grow their games. Watch the demo.
Game design software does play a pivotal role in bringing the digital world to life, which allows gamedevelopers and designers to create immersive and engaging experiences. The world of game design is a captivating landscape brimming with possibilities.
This is a more business-oriented aspect of gamedevelopment that we rarely see, and frankly, an aspect we rarely associate with DF either. Meanwhile, Sony is happy with the VR demo, and the studio is getting more experienced with Unreal. 2017 Episode 09: "One Shot" shows the VR game nearing completion and new hire James Marion.
Escape From Hadrian’s Wall Demo out now! In my recent episode, Gray shed light on the current state of affairs in gamedevelopment, from the migration of talent to new studios, to the challenges of leadership in an increasingly decentralized industry.
This year, in addition to announcements unveiled during re:Invent keynotes , attendees can check out an exciting array of panel discussions, presentations, hands-on learning experiences, and more, curated by the AWS for Games team. AWS encourages you to register early here. Learn about event-driven workflows using Amazon EventBridge.
Avalon is being built with Didimo’s Popul8 character creation platform and Inworld’s AI-powered character engine. The game features action-combat including magical powers in player-vs-environment and player-versus-player modes. The game’s open beta test is set for this month.
Escape From Hadrian’s Wall Demo out now! In my recent episode, Gray shed light on the current state of affairs in gamedevelopment, from the migration of talent to new studios, to the challenges of leadership in an increasingly decentralized industry.
That's why you can use our service: AI based neural networks will do everything in a matter of minutes and than you can export the result into spreadsheets,pdf documents, even industry standard software like Movie Magic Scheduling. New technologies and processes are now implemented in all steps of filmmaking.
Demo: A short guide to contributing to Godot's editor | Gilles Roudière ( groud ). Workshop: 2D game workshop/demo | Leszek Nowak ( John Meadow ). Leszek will demo the development of a 2D game with audience interaction. Demo: Showcase and insights into the new TPS demo | Juan Linietsky ( reduz ).
A demo of Shapeyard operating in early alpha stage on an iPad Shapeyard 3D model construction As shown in Figure 3, Shapeyard models are constructed with deformable procedural primitives (a), such as cubes, spheres, cones, cylinders, and other shapes, which augment or reduce each other’s volume to produce the continuous surface (b) covering them.
Virtual Reality’s Second Surge As the first decade of commercial virtual reality (VR) draws to a close, we caught up with seasoned gamedeveloper, Alex Silkin , to discuss the twists, turns, and future of the VR and augmented reality (AR) industry. signifying its commitment to develop a shared virtual space.
We can now announce that GodotCon will be generously hosted by Ludus Académie , a gamedevelopment school from Brussels, located at Quai du Commerce/Handelskaai, 48. This is a great fit for Godot as it's a welcoming environment for gamedev projects, and they regularly host game jams and related events.
“Somehow a game from 1997 convinced me it was time to upgrade,” enthused PC Gamer critic Wes Fenlon. The project started from Q2VKPT, a tech demo created by Christoph Schied, who integrated a simple real-time path tracer into Quake II. Why did you choose Quake II as the subject for NVIDIA RTX’s first demonstration of path tracing?
Oscar Salandin , known as Peculiar Pixels, received a major validation for his debut game, BOTSU Ridiculous Robots , by being named the Overall Winner at the Develop Indie Showcase Awards 2024. The English solo developer began his journey right after the Pandemic. Inevitably, I’ve gone over time and over budget,” he says.
These describe how the underlying world of UO works — from the “infamous dragon example” that never came to fruition, to how it still underpins crafting and AI. The end of the world covers several games, but includes the story of the end of beta. Scott Phillips demoing, Starr behind him. Our original tiny team.
Finally, I can show the current light mapper results in the Sponza demo: This image uses real-time direct lighting (regular Godot light nodes) and a light map for the indirect light bounces. Finally, the light map results will be improved by applying some artifact reduction techniques and also an AI-based denoiser. Next steps.
Now he’s ready to take talking games to the next level with his new project Dead Meat. It’s an interrogation game where you actually talk to a suspect and try to get a confession. When we showed the demo at EGX, the average playtime was forty minutes and we were having to kick people off to let others have a go.”
Talk/demo: Making the next blockbuster game with FOSS tools: Director's Cut | Juan Linietsky ( reduz ). Juan will give a talk at FOSDEM showing how to create high quality 3D games like the recent TPS demo with FOSS tools like Godot, Blender, GIMP and Krita. Demo: Visual Debugger for the Godot community | Jānis Mancēvičs.
He also set up a new system built into the base code for our AI to allow us to easily enable or disable targeting an enemy in Blueprints (for things such as hiding enemies or enemies that are temporarily invisible to the player). First, he set up the Heartbeat sounds that are featured at each one of the game's Kristal Checkpoints.
Renee Gittins , indie gamedeveloper of Potions: A Curious Tale , faced severe harassment after the release of her game on Steam earlier this year. When EA unexpectedly dropped their back catalog just hours after her game’s release, it derailed Gittins’ carefully planned path to success. This is her story.
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