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Avalon seeks partners to build Web3 gaming’s interoperable future

Game Daily

“We’ve run some tests with Nanite and we’ve got literally trillions of polygons inside our scenes,” says Pinnock. “A game that pushes the envelope with generative AI, where we’re seeing massive advances. Much of Avalan’s work is based on Unreal 5’s GPU-driven rendering pipeline, Nanite.

Build 98
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A comprehensive guide to in-demand roles in film and games

CG Spectrum

For instance, a model may also need to be under a certain polygon count, or it may need to be constructed in a way that will optimize the deformation and animation process. This involves tasks ranging from optimizing geometry (preventing undue strain on an artist's scene) to more complex requests. to evoke empathy in the audience or player.

Film 52
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The future of gaming is as opaque as ever

Game Daily

Technologies and “solutions” abound, like blockchain, AI, crypto, NFT trading, virtual and augmented reality, play-to-earn, Web3 and cloud computing. Downright wild Back in 2020, I wrote a piece for Polygon that looked back at the “downright wild” predictions game industry insiders had made ten years earlier.

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Using Unreal Engine for AR and VR Development

Logic Simplified

Some of the best AAA games built in the Unreal engine are Gears 5, Star Wars Jedi: Fallen Order, Final Fantasy 7 Remake, and Resident Evil 4 VR, among others. Users can gain experience and expertise by using blueprints that can be used to work on other game genres like making customizations or creating new AI and game mechanics.

Engine 56
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Would “Sword Art Online” Be a Bad VR Game?

Rampant Games

Thanks to a crazy head engineer with a god complex, ten thousand players are now playing an ultra-realistic fantasy game in a virtual world with real-world stakes. In the stories, the game system uses AI to generate storylines, NPCs, and rewards procedurally based on real-world literature, folklore, and mythology. How would it play?

Art 52