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Building a City Driving Game with the Untold Engine - Part I

Harold Serrano

Since this game is mainly for my kids, I figured that it would be a good idea to add some AI assistance for them. By AI assist, I simply mean a path the car will follow throughout the game. Such mechanics would be perfect for testing the collision system, which I have yet to develop. So, what issues did find?

Engine 64
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Magic Hazard's Journey: Bringing a story-driven shooter to life with Xsolla Accelerator

GamesIndustry.biz

Set in the dystopian cyberpunk-inspired metropolis of Detraxis, it’s a top-down action shooter where you play as an AI, the Neural Network, implanted into the body of an assassin robot who’s fighting for their freedom and destiny. That’s something Magic Hazard has at its core for its debut game Memory Lost.

Fighting 130
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The Art of 2.5D: How It’s Redefining Game Design 

iXie gaming

continues to evolve, leveraging AI, modern rendering techniques, and cutting-edge game engines to push the boundaries of game design. This makes it ideal for fighting games, Metroidvanias, and RPGs. to deliver fluid animation, layered environments, and tight control mechanics. From indie studios to AAA developers, 2.5D

Art 52
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Video Game Thoughts Bonus Bag #4

The Bottom Feeder

I played for a while, had to read a guide online to understand the game mechanics, restarted, and won pretty easily. In each level, you really have to strive for the perfect run through, bearing in mind you can lose an hour of progress by blowing the boss fight at the end. It's a fascinating problem, because AI is so uncontrollable.

AI 80
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Breaking the Monotony with Adaptive AI Gaming Solutions

Logic Simplified

Integration of AI into Gaming Solutions Integration of artificial intelligence (AI) into games has led to a revolution in the gaming experience, reflected through enhanced gameplay, realism, and responsive in-game environments. What is Adaptive AI? Adaptive AI is an evolved version of AI where systems are made adaptive.

AI 52
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Deathloop deconstruction / design thoughts

Radiator Blog

This fighting game health mechanic is too fussy and unreliable for a busy shooter. So to survive fights for the first half of the game, you have to trust the level designers to leave enough health consumables around, Doom / Quake style. no mind control) only 5 powers (+1 PvP only power). Limited regen (e.g.

Fighting 130
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AI x Game Industry in 2025 - The Unspoken Part

Deconstructor of Fun

Now you know what’s the best way to “grab a drink” with this lad… Legendary game makers, Peter Molyneux who is renowned for creating the god games Populous, Dungeon Keeper, and Black & White, as well as Theme Park and the Fable series thinks that generative AI is going to be a "real game changer" in video games. It is a true enabler.

AI 59