Remove AI Remove Game Engine Remove Polygon
article thumbnail

3D Content Interoperability with Topology-Free Modeling

Nvidia

The more polygons that an object has, the more detailed it appears, but high numbers of polygons demand more computing power. The polygon layout, or topology, of these items must be planned efficiently and created in advance to minimize the number of polygons and generate objects of the highest grade.

Content 95
article thumbnail

Avalon seeks partners to build Web3 gaming’s interoperable future

Game Daily

Fresh from raising $13 million in funding, Avalan Corp is beginning to outline its vision for Web3 game development, most particularly the company’s belief in creating development tools that aid world and asset creation, as well as interoperability between games. “A metaverse is going to appear,” he says.

Build 98
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

NVIDIA RTX, Unreal Engine 5 Define Future of Game Development and Content Creation

Nvidia

Today, Unreal Engine 5 (UE5) is available in Early Access, delivering the next-generation engine from Epic Games that will further propel the industry forward. Enabling this vision were RTX GPUs with dedicated cores for ray tracing and AI, as well as new hardware capabilities for increased geometric detail and texture streaming.

article thumbnail

Godot 4.0 will get a new, modernized lightmapper

Mircosoft Game Dev

Uses an efficient conservative rendering approximation to ensure thin polygons are not lost, but also avoids growing geometry too much (which reduces bake performance). Performs AI-based denoiser on the final bake, to ensure lightmaps are as smooth as possible. Allows baking dynamic and static lights. Easy to use.

article thumbnail

A comprehensive guide to in-demand roles in film and games

CG Spectrum

For instance, a model may also need to be under a certain polygon count, or it may need to be constructed in a way that will optimize the deformation and animation process. They are also responsible for implementing NPC (non-player character) movement, performances, and behaviors, which are controlled by AI (artificial intelligence).

Film 52
article thumbnail

Using Unreal Engine for AR and VR Development

Logic Simplified

There was augmented and virtual reality making breakthrough advances and with the Unreal Engine coming into the picture, the level of headway has been phenomenal for the development of the video game sector. This is a step-by-step approach with templates and mechanics for anyone who wants to create a functional game.

Engine 56