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Develop a 3D game in 2 hours with AI? Is it possible?

Cocos

Is it feasible to develop a 3D game in 2 hours with AI tools Try it online: [link] the FULL SOURCE CODE will be availabe on Cocos Store. I scored 21, could anyone get a higher than mine?!!! Recently, Technological advancements are changing rapidly by AI, especially by ChatGPT. You are the boss, and the AI is doing the work.

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Scaling Art Production for Live-Service Games: Challenges, Innovations, and Future-Ready Pipelines 

iXie gaming

AI-driven tools to speed up repetitive tasks like UV mapping and texture generation. Cloud-based asset management, procedural generation, and AI-driven automation are helping studios eliminate unnecessary delays and optimize workflows. AI-Assisted Art Creation Generative AI accelerates concept art, texturing, and asset variations.

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Open world RPG design notes from Enderal, a big long Skyrim mod

Radiator Blog

But without any meaningful code access to upgrade terrain engines or lighting systems, that mostly means spamming set dressing and clutter everywhere. Skyrim was already notorious for this "break the AI pathing and snipe at them" exploit metagame, but Enderal sort of just gives up here. The voice acting is OK and most of it works.

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GenoTerra - The finished prototype.

Mnenad

But before I explain the narration, I want to jump back in time when I started building the endless terrain generator. At that time, I wanted to make use of the fact that the terrain was procedurally generated and I could make big changes in the topography by just slightly tweaking some variables according to my needs.

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Wishlist STARS REACH and its living world

Raph Koster

And from the video you might think that only applies to the terrain. Like UO, creature AI is driven by looking for these underlying qualities — not by referencing specific object types. Meteors falling from the sky and leaving craters The approach in Stars Reach As the video describes, we are doing a cellular automata approach.

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RP4K Teacher Profiles: Gabriel Dibenedetto

Real Programming

Gabe develops models of worlds powered by the coding language C++ to test and simulate how rugged electric vehicles would handle the terrain. This will only grow as the technology improves — it was impossible to imagine things like VR or AI even just a decade ago, but they’re everywhere today, and the applications are expanding rapidly.

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10 Worst Video Game Glitches to Test Before Launching Your Next Game

iXie gaming

However, their interaction may be faulty, leading to objects or characters getting stuck in walls, terrains, or on each other. AI Problems If you’re about to release a game with AI-controlled characters and enemies, they should behave realistically. This can break gameplay and immersion in your game.

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