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3D Asset Design. As a result, Joe ended up playing around with a few different hair alphas; he realized the fur can look really nice depending on the angle and lighting, but that he might have to manually adjust a bunch of the planes to get them to better wrap to the model. Rigging / Animation.
If you're just tuning in, you may not have known that we unveiled a pre-alphaalphaalpha combat build of Kristala at last year's 2019 PlayNYC convention in - you guessed it - New York City! 3D Asset Design. Animation / Rigging / Game Production. Take a peek at the incredible shots Allie captured.
3D Asset Design. As has been the case for the past couple months, 3D Asset Designer, Nick, has steadily been chipping away at the long list of models he's working on that will be used to help detail our Nasahara Ruins level. We've got a lot of awesomeness to share with you today, so let's get right to it, shall we?
One has the lowest possible production values, while the other boasts assets built by a multi-hundred team. Fighting games pride themselves on high-quality heroes that are expensive to model, rig, animate, and integrate. It’s 2021 and Diablo Immortal has just entered closed Alpha. The game looks stunning.
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