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How to write Shaders in Unity using HLSL

Febucci

Shaders are used to create many effects, like “water”, “fire” and more. Shaders Theory. Now that we’ve scratched the topic of meshes, we can finally talk about shader. Shaders are programs that describe the traits of vertices and pixels. is read from the computer and is passed to the Vertex Shader. Shader Example.

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Practical Use of Render Textures

The Knights of Unity

For shaders, I used Amplify Shader Editor to add some visual effects on top of the render texture. You just have to create a new asset using Create > Render Texture and then assign it to your camera. I can now use this asset like any other texture in the project. Then the texture is plugged into the created shader.

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Godot 3.0 progress report #6

Mircosoft Game Dev

Even downloading the bindings from our asset sharing would be possible. For example, you could download an FBX import module from the asset sharing. While we offer a default particles material (which is very powerful and customizable), it is possible to write your own particle logic entirely in a shader. SQLite, Steam, etc.)

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Why we should all support glTF 2.0 as THE standard asset exchange format for game engines

Mircosoft Game Dev

Sites like Sketchfab provide plenty of PBR-ready assets for downloading, and plugins that export scenes from other popular game engines to this format. The surprise, though, is how good this format is for video game asset exchange. The first formats used for asset exchange were Wavefrom.OBJ and Autodesk.3DS.

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Godot Community Game Jam - June 2016

Mircosoft Game Dev

Reusing existing code and assets is allowed. We see this jam as an opportunity for each community member to share their knowledge with other users, which is why we ask that all games developed for this jam are published with their source code and assets under open source licenses , thus helping build quality examples for new Godot users.

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Godot Community Game Jam - Dec 2016 / Jan 2017

Mircosoft Game Dev

Reusing existing code and assets is allowed. We see this jam as an opportunity for each community member to share their knowledge with other users, which is why we ask that all games developed for this jam are published with their source code and assets under open source licenses , thus helping build quality examples for new Godot users.

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Optimize Vegetation Generation

Mnenad

Therefor I bought a product from Unity’s Asset Store called Runtime Mesh Batcher (Which seems no longer to be available). The creator Mr. Georges Dimitrov form Concordia University was a huge help, as I explained him by mail some trouble I got when using the asset on Unity version 2017.3.1f1. That’s it. When

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