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Practical Use of Render Textures

The Knights of Unity

And even before an era of SRPs (Scriptable Render Pipelines), there was a good amount of solid features like today’s topic: Render textures. In this post I’m going to explain to you how to use render textures in your game. For shaders, I used Amplify Shader Editor to add some visual effects on top of the render texture.

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3D Content Interoperability with Topology-Free Modeling

Nvidia

Most game engines also require multiple levels of asset detailing, which requires the use of multiple assets and leads to additional production and running costs. In addition to intuitive, nondestructive editing capabilities–including the application of textures–Shapeyard enables automatic human-grade retopology.

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Mastering Materials In Unreal Engine: The Complete Guide

Awesome Tuts

Materials are assets that define the surface properties of objects in your game or simply they define how a game object looks like in your game. Materials are used to determine the appearance of objects, such as their color, texture, transparency, and other visual characteristics. Texture Materials.

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Custom Hierarchy for Unity [free]

Febucci

This means that once you install it, you don’t need to add any Component to your gameObjects (as opposed to some similar plugins in the Asset Store). It works by assigning a texture to a scripts (via a ScriptableObject), and it also works for its inherited classes. Get it on the Unity Asset Store. Show me the games.

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Top Unreal Game Development Companies in 2024

Logic Simplified

In this crucial stage, the team takes the concepts produced during the pre-production stage and transforms them into source code and different assets. Texturing: Textures are the flat images that are added to the model to give it colour and detail. Production: It is the longest and most challenging phase of game development.

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The Kristala Dev Blog - Issue #20

Astral Clock Tower Studios

If you're just tuning in, you may not have known that we unveiled a pre-alpha alpha alpha combat build of Kristala at last year's 2019 PlayNYC convention in - you guessed it - New York City! 3D Asset Design. It was our first convention ever, and because of that, it holds a special place in our hearts. Take a look!

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How to write Shaders in Unity using HLSL

Febucci

UVs are also called texture coordinates and they let you map textures on your objects. You’re basically saying to the computer: “hey, I want this texture drawn from here to here”. If you change the UVs (or texture coordinates) of one vertex, you’re also changing the way the texture is displayed on your mesh.

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