Remove Alpha Remove Baking Remove Culling
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New improvements for GPUParticles in Godot 4.0

Mircosoft Game Dev

They are dynamic and can be moved around in real-time, colliding with any particle system which matches the cull mask. Baked SDF Collision. It bakes an area of a custom resolution as a signed distance field. Still, for complex interiors, creating all the collisions with boxes and spheres can be a hassle.

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Dev snapshot: Godot 3.5 beta 2

Mircosoft Game Dev

alpha builds and maintenance releases for the stable branch ( 3.4.3 , 3.4.4 This adds support for obstacle avoidance using the RVO2 library, and navigation meshes can now be baked at runtime. Anything behind the polygon will be culled from view. It's already been 2 months since 3.5 Between biweekly 4.0 x branch and this new 3.5

Beta 52
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Dev snapshot: Godot 3.5 beta 3

Mircosoft Game Dev

alpha builds , we're trying to release 3.5 This adds support for obstacle avoidance using the RVO2 library, and navigation meshes can now be baked at runtime. Anything behind the polygon will be culled from view. We're getting closer to the Godot 3.5 stable release with a third beta snapshot! Like with 4.0 back in 2020!

Beta 52
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Dev snapshot: Godot 3.5 beta 4

Mircosoft Game Dev

alpha builds , we're trying to release 3.5 This adds support for obstacle avoidance using the RVO2 library, and navigation meshes can now be baked at runtime. Anything behind the polygon will be culled from view. We're getting closer to the Godot 3.5 stable release with a fourth beta snapshot! Like with 4.0 back in 2020!

Beta 52
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Optimize Vegetation Generation

Mnenad

I just toggled the “Baked Pivots” option in the shader to ON. Subdividing the mesh in Cinema4D’s sculpting mode and baking a displacement map works great. The foliage shader has an alpha cutout value and uses a texture + culling set to off (it is visible from both sides of the planes).

Mesh 52
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Dev snapshot: Godot 3.5 beta 5

Mircosoft Game Dev

alpha builds , we're trying to release 3.5 This adds support for obstacle avoidance using the RVO2 library, and navigation meshes can now be baked at runtime. Anything behind the polygon will be culled from view. We're getting closer to the Godot 3.5 stable release with a fifth beta snapshot! Like with 4.0 back in 2020!

Beta 52
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Godot 3's renderer design explained

Mircosoft Game Dev

Given the high control we have over the shader compiler, we can: Detect when shaders write to the alpha channel and automatically make the surface go via the transparent pipeline. Great alpha blending support. On objects that provide their own baked AO, this value is harcoded to 0, to avoid SSAO from interfering with them.

Render 52