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Godot 3's renderer design explained

Mircosoft Game Dev

Given GLES2 isn't going to disappear any time soon due to low end mobile devices, we still need to support it for a few more years to come. This ensures great compatibility with all desktop PCs, mobile devices and WebGL 2. Great alpha blending support. And the list goes on. Rasterizer design. Godot uses OpenGL ES 3.0

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Dev snapshot: Godot 3.5 beta 3

Mircosoft Game Dev

alpha builds , we're trying to release 3.5 This adds support for obstacle avoidance using the RVO2 library, and navigation meshes can now be baked at runtime. We're getting closer to the Godot 3.5 stable release with a third beta snapshot! Like with 4.0 back in 2020!

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Dev snapshot: Godot 3.5 beta 4

Mircosoft Game Dev

alpha builds , we're trying to release 3.5 This adds support for obstacle avoidance using the RVO2 library, and navigation meshes can now be baked at runtime. We're getting closer to the Godot 3.5 stable release with a fourth beta snapshot! Like with 4.0 back in 2020!

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Dev snapshot: Godot 3.5 beta 5

Mircosoft Game Dev

alpha builds , we're trying to release 3.5 This adds support for obstacle avoidance using the RVO2 library, and navigation meshes can now be baked at runtime. We're getting closer to the Godot 3.5 stable release with a fifth beta snapshot! Like with 4.0 back in 2020!

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The next big step: Godot 4.0 reaches Beta

Mircosoft Game Dev

with 17 alpha builds distributed in 2022, and continuous development effort since 2019. You may have already seen some of this content on social media, in blog posts, or in alpha release notes. Last but not least, lightmaps baking is now done using the GPU to speed up the process significantly. Check out the video! What's new?

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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

Just set up the probe bounds and do a fast pre-bake of static objects. For low-end systems or mobile devices, we provide a more classical lightmapping workflow. For low-end systems or mobile devices, we provide a more classical lightmapping workflow. The only downside is that it requires medium to high-end hardware to work.

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The Kristala Dev Blog - Issue #27

Astral Clock Tower Studios

With the first variant completely finished, Bianca was able to get a successful bake for the second model this month before moving onto the base sculpt for the final rat and armor. We can't wait to see how all three Kota variants and their detailed armor sets once they're completely done. You can wishlist the IWOCon app now on Steam !

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