Remove Alpha Remove Baking Remove Shaders
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New improvements for GPUParticles in Godot 4.0

Mircosoft Game Dev

GPUParticles : Processes particles on GPU, allows very large amount of particles at little cost, and with ability to write custom particle shaders. x and the shader used is almost identical (should be easy to port). It can also be done from within a particle shader itself by chaining another particle system as a sub-emitter.

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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

Navigation: Fix for navmesh baking when parsing StaticBody colliders ( GH-70904 ). Rendering: Take alpha antialising options into account when setting up materials ( GH-71261 ). Visual Shader: Add few improvements for VisualShaderNodeParticleRandomness ( GH-71123 ). Import: Add vertex color support to OBJ importer ( GH-71033 ).

Beta 110
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Dev snapshot: Godot 3.5 beta 1

Mircosoft Game Dev

alpha (see our release policy for details on the various Godot versions). and included in this beta are: Asynchronous shader compilation + caching (ubershader) ( GH-53411 ). and included in this beta are: Asynchronous shader compilation + caching (ubershader) ( GH-53411 ). Jump to the Downloads section. Highlights. back in 2020!

Beta 52
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

Navigation: Fix for navmesh baking when parsing StaticBody colliders ( GH-70904 ). Rendering: Take alpha antialising options into account when setting up materials ( GH-71261 ). Visual Shader: Add few improvements for VisualShaderNodeParticleRandomness ( GH-71123 ). Import: Add vertex color support to OBJ importer ( GH-71033 ).

Beta 85
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Godot 3's renderer design explained

Mircosoft Game Dev

For example: On GLES3+ we can use UBOs to optimize shader parameters. Shader abstraction. This may sound like the obvious way of doing things but, in truth, it creates a big bottleneck on allowing users to write shaders. Users need to learn not only the language, but how the engine internals work regarding shaders.

Render 52
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Optimize Vegetation Generation

Mnenad

  Nevertheless, I also spent some money on the Advanced Foliage Shaders v.5. Simply to get rid of the annoying fact of not being able to handle the grass geometry shader I wrote about in the last post , due to my poor CG programming knowledge. I just toggled the “Baked Pivots” option in the shader to ON.

Mesh 52
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Dev snapshot: Godot 3.5 beta 2

Mircosoft Game Dev

alpha builds and maintenance releases for the stable branch ( 3.4.3 , 3.4.4 and included in this beta are: Asynchronous shader compilation + caching (ubershader) ( GH-53411 ). A long awaited solution to shader compilation stuttering on OpenGL, courtesy Pedro J. Shaders: Many improvements backported from master ( GH-56794 ).

Beta 52