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Running an Effective Closed Beta Test for Your Game

iXie gaming

Running an effective closed beta test is crucial to ensuring smooth and user-friendly game releases. This article explores key strategies for executing a successful closed beta test to optimize your game’s quality. What is Closed Beta Testing? Closed beta testing comes after alpha testing. The outcome?

Beta 52
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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

beta releases. We took a bit longer to prepare this beta as there were a number of fairly big GDScript refactoring PRs (needed to fix many bugs), which we wanted to merge all at once. As such we expect that this beta 11 might introduce some new GDScript regressions, which we'll aim to fix for beta 12 next week.

Beta 100
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

beta 11 , we found a lot of regressions – as we expected! As the pace intensifies in the lead-up to the first Release Candidate, we decided to make more frequent beta snapshots for testing. when dealing with PackedArrays) which many beta 11 users experienced ( GH-71228 ). Bug reports. See the list below. What's new.

Beta 106
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Dev snapshot: Godot 4.0 alpha 12

Mircosoft Game Dev

Another couple of weeks, another alpha snapshot from the development branch, this time with 4.0 Same deal as usual, lots of bugs fixed and more refactoring and feature work. We're etching closer and closer to the beta stage, things are starting to fall into place! bugs squashed. alpha builds. Bug reports.

Alpha 52
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Dev snapshot: Godot 4.0 alpha 16

Mircosoft Game Dev

beta, reviewing many PRs which have been opened prior to our roadmap feature freeze announced a month ago. While this process is ongoing, we'll keep releasing alpha builds so here's 4.0 Same deal as usual, lots of bugs fixed and more refactoring and feature work. alpha builds. The Web editor build is not functional yet.

Alpha 52
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Dev snapshot: Godot 4.0 alpha 17

Mircosoft Game Dev

beta 1, and to do so we're having a (last?) alpha 17 release to ensure that things work as best as we can reasonably expect before the beta phase. Be aware that during the alpha stage the engine is still not feature-complete or stable. There will likely be breaking changes between this release and the first beta release.

Alpha 52
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Dev snapshot: Godot 4.0 alpha 14

Mircosoft Game Dev

beta, reviewing many PRs which have been opened prior to our roadmap feature freeze announced a couple of weeks ago. While this process is ongoing, we'll keep releasing alpha builds so here's 4.0 Same deal as usual, lots of bugs fixed and more refactoring and feature work. alpha builds. Bug reports. What's new.

Alpha 52