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alpha 4 10 days ago, and it's now time for another alpha build, 3.1 This is the last alpha build before the beta stage, where we only merge critical bug fixes until the branch is stable enough for the final release. This last alpha mainly focuses on the build and release system. Bug reports. is released.
Two months after our previous alpha , we are pleased to release Godot 3.1 alpha 2 , a new development snapshot of the master branch, moving slowly but steadily towards the beta status. x maintenance releases , which include only thoroughly reviewed and backwards-compatible bug fixes, the 3.1 for this alpha (5.14
alpha 3 last week, and it's now time for another alpha build, 3.1 We plan to have a last alpha build within one week, and then we should be ready to move into the beta stage, where we only merge critical bug fixes until the branch is stable enough for the final release. We released Godot 3.1 Contrarily to our 3.0.x
Already more than a month since our previous alpha , yet we haven't been idle in the meantime. x maintenance releases , which include only thoroughly reviewed and backwards-compatible bug fixes, the 3.1 version includes all the new features (and subsequent bugs!) version includes all the new features (and subsequent bugs!)
We released a first alpha build last week, and we want to keep a relatively short iteration cycle on future alpha and beta builds until the final 3.2 alpha 2 as a second snapshot, fixing various issues from the last build. alpha 2 as a second snapshot, fixing various issues from the last build. Bug reports.
We're continuing on our fortnightly release schedule for alpha snapshots of Godot 4.0 - this time with 4.0 See past alpha releases for details ( alpha 1 , alpha 2 ). Be aware that during the alpha stage the engine is still not feature-complete or stable. alpha builds. Known issues.
alpha 1 is our first milestone towards the stable release of Godot 3.1, x maintenance releases , which include only thoroughly reviewed and backwards-compatible bug fixes, the 3.1 version includes all the new features (and subsequent bugs!) support), and fix many of the old and new bugs reported by the community.
Another couple of weeks, another alpha snapshot from the development branch, this time with 4.0 Same deal as usual, lots of bugs fixed and more refactoring and feature work. bugs squashed. Be aware that during the alpha stage the engine is still not feature-complete or stable. alpha builds. Bug reports.
While many core contributors were busy with the Godot Sprint and GodotCon last week , the rest of the world has not been idle and we got lots of nice contributions fixing bugs and improving usability. alpha 3 as our next iteration, fixing various issues from the last build. Bug reports. We thus publish Godot 3.2 is released.
We're continuing on our fortnightly release schedule for alpha snapshots of Godot 4.0 - this time with 4.0 See past alpha releases for details ( alpha 1 , alpha 2 , alpha 3 ). Be aware that during the alpha stage the engine is still not feature-complete or stable. alpha builds. Bug reports.
We're continuing on our fortnightly release schedule for alpha snapshots of Godot 4.0 - this time with 4.0 See past alpha releases for details ( alpha 1 , 2 , 3 , 4 ). Be aware that during the alpha stage the engine is still not feature-complete or stable. alpha builds. Bug reports. Known issues.
alpha 7 comes with one week delay on our every-other-week release schedule, since I was taking some time off :) But that means it got time for even more features and bug fixes to be finalized, reviewed and merged. See past alpha releases for details ( alpha 1 , 2 , 3 , 4 , 5 , 6 ). alpha builds. Bug reports.
alpha 1 , our first milestone towards the next stable installment of our free and open source game engine. This first alpha build comes relatively late in our planned release schedule, mostly because of work done on our official build infrastructure to adapt to 3.2 Bug reports. release, we are now happy to release Godot 3.2
Another couple of weeks, another alpha snapshot from the development branch, this time with 4.0 is a huge release that requires a lot of work, and because we're committed to providing dev snapshots frequently so that pre-release testers can quickly access the new features and bug fixes. alpha builds. Bug reports.
Another fortnight, another alpha snapshot of the development branch, this time with 4.0 See past alpha releases for details ( alpha 1 , 2 , 3 , 4 , 5 , 6 , 7 ). Be aware that during the alpha stage the engine is still not feature-complete or stable. alpha builds. alpha 7 which should work fine. Bug reports.
Another couple of weeks, another alpha snapshot from the development branch, this time with 4.0 Same deal as usual, lots of bugs fixed and more refactoring and feature work. Fix GDScript bug causing return values to be reset in release builds. alpha builds. You'll get a chance to test it with later alpha releases!
alpha 1 ― the first official alpha build of our upcoming major milestone, enabling all interested users to try it out and report bugs, as well as provide feedback on the new features. We got lots of bug reports and many have been fixed already in these two weeks! alpha 2 with a great deal of fixes and new features!
We're continuing on our fortnightly release schedule for alpha snapshots of Godot 4.0 - this time with 4.0 See past alpha releases for details ( alpha 1 , 2 , 3 , 4 , 5 ). Be aware that during the alpha stage the engine is still not feature-complete or stable. alpha builds. Bug reports. Known issues.
Straight out of the Godot Sprint in Barcelona, here's another alpha snapshot of the development branch, this time with 4.0 See past alpha releases for details ( alpha 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 ). Be aware that during the alpha stage the engine is still not feature-complete or stable. alpha builds. Bug reports.
While this process is ongoing, we'll keep releasing alpha builds so here's 4.0 Same deal as usual, lots of bugs fixed and more refactoring and feature work. Be aware that during the alpha stage the engine is still not feature-complete or stable. alpha builds. See the GitHub issue tracker for a list of known bugs in the 4.0
XR: OpenXR: Emulated alpha blend mode should override the real blend mode ( GH-103338 ). See the GitHub issue tracker for a complete list of known bugs. Bug reports As a tester, we encourage you to open bug reports if you experience issues with this release. Changelog 7 contributors submitted 10 fixes for this release.
alpha 2 is out, ready for your testing! It's already been 3 months since our previous official development snapshot , and lots of bugs have been fixed, making us one big step closer to the final 3.0 This is of course still pretty rough, though usable, and we are looking forward to your feedback and bug reports. Bug reports.
While this process is ongoing, we'll keep releasing alpha builds so here's 4.0 Same deal as usual, lots of bugs fixed and more refactoring and feature work. This is the first alpha to include export templates for the Web platform again. For users of previous alphas, we don't always have compatibility code to ease transition.
But we're not there yet and we'll keep having frequent alpha builds until we're ready to slap the beta label on the engine. All editor builds for this alpha have been updated with a hotfix. All editor builds for this alpha have been updated with a hotfix. alpha builds. Bug reports. So here we go with 4.0
While this process is ongoing, we'll keep releasing alpha builds so here's 4.0 Same deal as usual, lots of bugs fixed and more refactoring and feature work. This alpha doesn't include official builds with.NET 6 support yet, as we still have more work to do to enable this. alpha builds. for instructions. Known issues.
alpha 17 release to ensure that things work as best as we can reasonably expect before the beta phase. Be aware that during the alpha stage the engine is still not feature-complete or stable. alpha builds. alpha in general, have a look at the detailed release notes for 4.0 Bug reports. What's new.
We took a bit longer to prepare this beta as there were a number of fairly big GDScript refactoring PRs (needed to fix many bugs), which we wanted to merge all at once. The illustration picture for this article is from The Mirror , an upcoming all-in-one game and game development platform currently in Closed Alpha. Bug reports.
After it, 17 alphas followed in total. Things improved a lot, but eventually it was time to do feature freeze and focus on bug fixing. In September, the first betas rolled out and, since then, the stability of the master branch has improved enormously thanks to contributors changing their mindset to fixing bugs.
But no matter the amount of time dedicated to testing and profiling — bugs and issues are inevitable. with bug fix releases as we are dedicated to ensuring a stable experience as soon as possible. branch into our main development branch and other contributors joined in to add features and fix bugs. Countless bugs.
github.com/cocos/cocos-engine [bug] Memory leak in custom render pipeline. opened 01:48AM - 15 Nov 24 UTC dumganhar Bug Reported at [link] github.com/cocos/cocos-engine [bug] Alpha < 0.5 opened 01:50AM - 15 Nov 24 UTC dumganhar Bug Reported at [link] causes rendering issue on Metal backend.
After it, 17 alphas followed in total. Things improved a lot, but eventually it was time to do feature freeze and focus on bug fixing. In September, the first betas rolled out and, since then, the stability of the master branch has improved enormously thanks to contributors changing their mindset to fixing bugs.
Rendering: Use opaque rendering pipeline for alpha hash materials ( GH-61884 ). Rendering: Fix alpha hash by correcting typos and doing calculations in object space ( GH-68673 ). See the GitHub issue tracker for a list of known bugs in the 4.0 Bug reports. Rendering: Added Viewport canvas cull mask feature ( GH-52350 ).
We have confirmed that it’s a bug in custom render pipeline. Alpha issue. Memory leak. We will try to fix it in v3.8.5 which will be released before the end of December. The change seems ok. I will create two issues for this thread.
Two bugs were found on iOS in Cocos Creator 3.8.4. Custom shader alpha issue NewProject.zip (90.8 I found an increase in memory when changing scenes, but I can’t find a solution. sys.garbageCollect’ was executed before and after changing the scene. I set up a custom render pipeline to use GaussianBlur in my project.
Two bugs were found on iOS in Cocos Creator 3.8.4. Custom shader alpha issue NewProject.zip (90.8 I found an increase in memory when changing scenes, but I can’t find a solution. sys.garbageCollect’ was executed before and after changing the scene. I set up a custom render pipeline to use GaussianBlur in my project.
Two bugs were found on iOS in Cocos Creator 3.8.4. Custom shader alpha issue NewProject.zip (90.8 I found an increase in memory when changing scenes, but I can’t find a solution. sys.garbageCollect’ was executed before and after changing the scene. I set up a custom render pipeline to use GaussianBlur in my project.
Two bugs were found on iOS in Cocos Creator 3.8.4. Custom shader alpha issue NewProject.zip (90.8 I found an increase in memory when changing scenes, but I can’t find a solution. sys.garbageCollect’ was executed before and after changing the scene. I set up a custom render pipeline to use GaussianBlur in my project.
Two bugs were found on iOS in Cocos Creator 3.8.4. Custom shader alpha issue NewProject.zip (90.8 I found an increase in memory when changing scenes, but I can’t find a solution. sys.garbageCollect’ was executed before and after changing the scene. I set up a custom render pipeline to use GaussianBlur in my project.
Two bugs were found on iOS in Cocos Creator 3.8.4. Custom shader alpha issue NewProject.zip (90.8 I found an increase in memory when changing scenes, but I can’t find a solution. sys.garbageCollect’ was executed before and after changing the scene. I set up a custom render pipeline to use GaussianBlur in my project.
Rendering: Take alpha antialising options into account when setting up materials ( GH-71261 ). See the GitHub issue tracker for a list of known bugs in the 4.0 Bug reports. As a tester, you are encouraged to open bug reports if you experience issues with this release.
As promised on Twitter, I recently sent everyone on our mailing list instructions on how to get in on a new alpha test of Heat Signature. Clarification: this says you can still get on the list, not you can still get in on this alpha test. That test is over and there’s no date for the next one.
Testing is crucial in game developmen t because even a small bug can lead to negative reviews, lost sales, and a damaged reputation. Stage 2: Alpha Testing As the game develops, alpha testing becomes a crucial stage where our QA team carefully examines the main parts of gameplay.
We took a bit longer to prepare this beta as there were a number of fairly big GDScript refactoring PRs (needed to fix many bugs), which we wanted to merge all at once. The illustration picture for this article is from The Mirror , an upcoming all-in-one game and game development platform currently in Closed Alpha. Bug reports.
After three well-tested and quite stable alpha builds, we're now ready to enter the beta stage for the upcoming Godot 3.2 The beta stage corresponds for us to a release freeze, as announced today on GitHub , which means that we will only consider critical bug fixes for merging in the master branch, and that until Godot 3.2 Bug reports.
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