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would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible. GLES3: Force depth prepass when using alpha prepass ( GH-39865 ). TileSet: Fix potential crash when editing polygons ( GH-40560 ). And many more bug fixes and usability enhancements all around the engine!
would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible. GLES3: Force depth prepass when using alpha prepass ( GH-39865 ). TileSet: Fix potential crash when editing polygons ( GH-40560 ). And many more bug fixes and usability enhancements all around the engine!
would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible. GLES3: Force depth prepass when using alpha prepass ( GH-39865 ). RichTextLabel: Fix center alignment bug ( GH-40892 ). TileSet: Fix potential crash when editing polygons ( GH-40560 ). Bug reports.
would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible. GLES3: Force depth prepass when using alpha prepass ( GH-39865 ). RichTextLabel: Fix center alignment bug ( GH-40892 ). TileSet: Fix potential crash when editing polygons ( GH-40560 ). Bug reports.
would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible. GLES3: Force depth prepass when using alpha prepass ( GH-39865 ). TileSet: Fix potential crash when editing polygons ( GH-40560 ). And many more bug fixes and usability enhancements all around the engine!
would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible. GLES3: Force depth prepass when using alpha prepass ( GH-39865 ). RichTextLabel: Fix center alignment bug ( GH-40892 ). TileSet: Fix potential crash when editing polygons ( GH-40560 ). Bug reports.
alpha builds and maintenance releases for the stable branch ( 3.4.3 , 3.4.4 You can move the polygon with the node transform, drag the corners to reshape it, add delete points. Anything behind the polygon will be culled from view. Bug reports. It's already been 2 months since 3.5 Between biweekly 4.0 beta 2).
alpha builds , we're trying to release 3.5 beta builds every other week to ensure that new features can be tested, bugs can be reported and bugfixes can be validated. This beta 4 is a small update with just 83 commits excluding merges, focusing on fixing bugs to stabilize the current feature set for 3.5 Bug reports.
alpha builds , we're trying to release 3.5 beta builds every other week to ensure that new features can be tested, bugs can be reported and bugfixes can be validated. You can move the polygon with the node transform, drag the corners to reshape it, add delete points. Anything behind the polygon will be culled from view.
alpha builds , we're trying to release 3.5 beta builds every other week to ensure that new features can be tested, bugs can be reported and bugfixes can be validated. You can move the polygon with the node transform, drag the corners to reshape it, add delete points. Anything behind the polygon will be culled from view.
A button has been added to the debugger to copy the error messages, useful for pasting them in bug reports or other community platforms. Here are some of the more visible bugs fixed in this release. Known bugs in Godot 3.0.1. TextureProgress causes a bad polygon error when the progress percentage is between 62 and 99.
GLES3: Force depth prepass when using alpha prepass ( GH-39865 ). RichTextLabel: Fix center alignment bug ( GH-40892 ). TileSet: Fix potential crash when editing polygons ( GH-40560 ). And many more bug fixes and usability enhancements all around the engine! If you notice any mapping issue, please file a bug report.
release, we decided to take the chance to look at our long list of features and bug fixes that could not be implemented because it involved breaking compatibility. It parses your code and automatically understands what you are trying to do (such as writing to alpha for transparency, reading from screen, etc.) In Godot 3.0,
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