Remove Alpha Remove Build Remove Polygon
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3D Content Interoperability with Topology-Free Modeling

Nvidia

The more polygons that an object has, the more detailed it appears, but high numbers of polygons demand more computing power. The polygon layout, or topology, of these items must be planned efficiently and created in advance to minimize the number of polygons and generate objects of the highest grade.

Content 93
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Solo dev Lincoln McCulloch’s all-consuming journey to develop Dungeons & Kingdoms

PreMortem.Games

An ambitious game that combines medieval city building and kingdom defense with ARPG combat and monster hunting. “So, Now that I’m working with a publisher that has a strong interest in seeing indie devs like me succeed, I talk through some things with them and share alpha builds, screenshots etc. Why can’t they have both?

Dev 145
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Release candidate: Godot 3.2.3 RC 1

Mircosoft Game Dev

C#: Fix restore not called when building game projects ( GH-40596 ) [regression fix]. GLES3: Force depth prepass when using alpha prepass ( GH-39865 ). Build HTML5 templates with threads_enabled=yes to test it. macOS: Add support for the Apple Silicon (ARM64) build target ( GH-39943 ). stb_vorbis 1.20, wslay 1.1.1).

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Dev snapshot: Godot 3.5 beta 2

Mircosoft Game Dev

alpha builds and maintenance releases for the stable branch ( 3.4.3 , 3.4.4 You can move the polygon with the node transform, drag the corners to reshape it, add delete points. Anything behind the polygon will be culled from view. Mono build (C# support + all the above). The next builds should be notarized again.

Beta 52
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Release candidate: Godot 3.2.3 RC 3

Mircosoft Game Dev

The changes new in this build are thus the ones made between RC 1 and RC 3. C#: Fix restore not called when building game projects ( GH-40596 ) [regression fix]. GLES3: Force depth prepass when using alpha prepass ( GH-39865 ). Build HTML5 templates with threads_enabled=yes to test it. Note: The previous 3.2.3

Bug 52
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Release candidate: Godot 3.2.3 RC 2

Mircosoft Game Dev

RC 2 build: changelog between 3.2.3 C#: Fix restore not called when building game projects ( GH-40596 ) [regression fix]. GLES3: Force depth prepass when using alpha prepass ( GH-39865 ). Build HTML5 templates with threads_enabled=yes to test it. macOS: Add support for the Apple Silicon (ARM64) build target ( GH-39943 ).

Bug 52
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Release candidate: Godot 3.2.3 RC 4

Mircosoft Game Dev

C#: Fix restore not called when building game projects ( GH-40596 ) [regression fix]. GLES3: Force depth prepass when using alpha prepass ( GH-39865 ). Build HTML5 templates with threads_enabled=yes to test it. macOS: Add support for the Apple Silicon (ARM64) build target ( GH-39943 ). stb_vorbis 1.20, wslay 1.1.1).

Bug 52