Godot's 2D engine gets several improvements for upcoming 4.0
Mircosoft Game Dev
NOVEMBER 27, 2020
2D Masking / Clipping. branch, this will be doable in a much easier way, thanks to the "clip children" property in the visibility section. while(accum < max_dist) { float d = texture_sdf(at); accum+=d; if (d < 0.01) { break; } at += d * dir; } float alpha = 1.0-min(1.0,accum/max_dist);
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