Godot's 2D engine gets several improvements for upcoming 4.0
Mircosoft Game Dev
NOVEMBER 27, 2020
Additionally, all 2D shadows and light textures use a single atlas, resulting in improved performance. the new CanvasTexture texture type has been introduced. 2D Masking / Clipping. branch, this will be doable in a much easier way, thanks to the "clip children" property in the visibility section. For Godot 4.0,
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